Story Post: Dice Do Not a Nomic Make
Timed out and failed, 1-4. Josh
Adminned at 29 May 2025 06:58:35 UTC
The essay “On the role of Argumentation in Nomic” includes the following argument:
It is sometimes said that the fundamental move of a Nomic is to propose, or vote. On the basis of the above, I would assert that the fundamental move of a Nomic is an argument, put forward respectfully but passionately, and then robustly defended. It is through that non-codified but nevertheless essential game action that coalitions can be built, plans can be broken or made, and the principle of the Golden Rule is made real in the game.
Add the following as a Mandate with an ID of 01:
A plan should include an argument (an inherent value of direct competition by which resolution must be decided non-randomly) on which at least two players begin opposed by instituting said argument as part of the initial hypothetical gamestate.
Dice do not a nomic make. The argument may be speculative, as all drafts are purely hypothetical, but should constitute an initial design space of direct competition between at least two players; this may be as simple as the Emperor and the players, or dividing the players, at game start, into at least two factions.
Josh: he/they