Proposal: Die Another Day
Failed by Take Two!—Clucky
Adminned at 07 Aug 2021 03:38:11 UTC
In “Battles”, replace “plus DICEX, where X is the number of that faction’s Units that are engaged in the Battle” with:-
plus X, where X is the number of that faction’s Units that are engaged in the Battle
And replace “then select a Unit of that faction at random and roll DICEY, where Y is that faction’s Losses, and reduce their Size by that amount”:-
then reduce the Size of the Forward Unit of that faction in the Battle by that faction’s Losses
To the end of the rule, add:-
Within a Battle, the Forward Unit of a faction is the one that appears earliest in the list of Units at the Battle’s Site.
After “When a Unit’s Name is contained within a map cell, that Unit is considered to be located in that Territory.” in “Units”, add:-
When a Unit is added or moved to a map cell, its name is added to the end of the list of names there.
Taking Clash of Clans one step further by removing the last two die rolls: the unit-count modifier becomes a straight plus rather than a random one (leaving a 1-vs-1 skirmish unchanged), and the order of hits are always left-to-right as units are listed in the cell, rather than dealt at random.
Josh: he/they