Wednesday, June 04, 2025

Discussion Thread: 2025-06-04

The 2025 in the title is obviously a typo for it is, as we all know, the year 3225.

Comments

Josh: Capital he/they

04-06-2025 10:51:10 UTC

@Darknight Initiation looks good! Arrival time should be set to an actual date and time; I’ve corrected that for you but we might want to come up with a more simple method than ‘add 6,000 minutes to the current time’.

Does your location on the map look okay?

Darknight: he/him

04-06-2025 10:54:24 UTC

Yes it does (though the image is in that stuck as the last version bug again) also sorry about misreading one block. It’s way to damn early in the morning for me but I figured I’d get myself running

Darknight: he/him

04-06-2025 10:57:35 UTC

Also, is there a way for an @ to actually alert the tagged person?

Josh: Capital he/they

04-06-2025 11:08:02 UTC

I don’t think so, sadly

Darknight: he/him

04-06-2025 11:10:32 UTC

Bugger

lendunistus: he/him

04-06-2025 12:19:20 UTC

closest thing is checking the “Notify me” box and checking your email constantly but that’s not ideal obviously

ais523:

04-06-2025 13:06:28 UTC

Looks like the wiki is under attack from AI-scraper-bots again – I’m finding it hard to even load the gamestate or ruleset.

Josh: Capital he/they

04-06-2025 13:30:51 UTC

We’ve reached out to 75th via Discord.

JonathanDark: he/him

04-06-2025 13:46:24 UTC

I wonder if it would be worthwhile to just rename the map file each time a City sets its location. Presuming that Cities can’t change their location, this will only need to happen a fixed number of times and then stabilize.

JonathanDark: he/him

04-06-2025 13:47:04 UTC

Ah, never mind, the map file is referenced explicitly in the ruleset.

JonathanDark: he/him

04-06-2025 13:49:42 UTC

Also, we’re due a Harbourmasters Report at some point, though there’s probably nothing to report today. The Capital should be able to opt out of the report if there are no Timed Actions due to resolve that day.

Kevan: he/him

04-06-2025 14:24:17 UTC

I don’t know which map image people are finding to be “stuck”, but I’ve now updated the sidebar to append a meaningless random number to the image URL to force it to reload the latest version.

JonathanDark: he/him

04-06-2025 15:29:33 UTC

The wiki is suddenly much more responsive, at least at the time of this comment.

Darknight: he/him

04-06-2025 16:48:52 UTC

I was stuck on the first version of the map but thank you kevan. As for the notify me, idk if that even still works anymore. It use to when I first started but now I don’t get anything from it

Darknight: he/him

04-06-2025 17:04:40 UTC

Also, now that have a specialization passed, am I able to set it without having to “redo” my initiate? Since I don’t plan on changing anything from the first?

DoomedIdeas: he/him

04-06-2025 19:37:32 UTC

I’m somewhat worried about Specializations. Currently they seem very easy to make Produced Resources into Fools Gold based on how many players choose each Resource. This means that sussing out who picks what will be helpful in making your own choice, providing a last-mover advantage.

Potentially, I think that making Specializations secret information would help with this, but I’d like to poll other players first. Votes? Comments? Suggestions? I’m not sure how I’d like to phrase that proposal or if there’s a better way to solve the issue.

Josh: Capital he/they

05-06-2025 09:21:11 UTC

@Doomed There’s a good way to prevent a mechanic being Fools Good, and that’s to propose around you - the deeper you bury a mechanic in the ruleset, the harder it is for other players to circumvent it. So option 1 is to start early on proposing uses for Proposed goods. I’d suggest new Boats, new Boat Types, and more powerful Tenets with Produced Goods costs as a good place to start. Doing that now, while it’s unclear who gains from a given proposal, will make it easier to land.

Making Specialisations secret is interesting but it has to become public at some point, if only when produced goods hit warehouses, so ultimately there’s still a last mover advantage somewhere - an unidling player late in the dynasty will have more information than an active player does now.

DoomedIdeas: he/him

05-06-2025 12:09:20 UTC

@Josh I see, thank you!

ais523:

05-06-2025 12:42:43 UTC

I agree with Josh’s advice here – if you don’t want something to become fool’s gold, propose a use for it early, before it’s clear who would likely to gain the most benefit from it being valuable.

I also think it might be worthwhile to add a mechanic for Specialisations to change – that helps to prevent the last-mover advantage because everyone can move later. (It probably shouldn’t be as simple as being able to change it any time – perhaps there could be a Tenet that permits it.)

Josh: Capital he/they

05-06-2025 13:19:06 UTC

I think moving it towards Tenets makes the most sense.

JonathanDark: he/him

05-06-2025 18:50:30 UTC

@Doomed: As the one who proposed Specializations, I’d be interested in workshopping some ideas for how to use Tenets to change your Specialization. Let me know if you’re interested.

Proposal is up for a use for Specialization and a fix to at least allow those Cities that already Initialized to set their Specialization later. Enhancements for that Tenet idea I presented in “Factories Coming Online” are welcome.

DoomedIdeas: he/him

05-06-2025 19:09:56 UTC

@JonathanDark That sounds great to me! I know I was hoping for your feedback on my above comment about possible options for Specializations, and I should’ve pinged you for it, so I’m glad you pinged me for this!

Possible options might include requiring Cities to actually store their Tenants? Varying the amount of storage that cities have might create some really interesting strategies, I think. Currently, if your “Factories Coming Online” proposal passes (which I think it will), players will simply want to dedicate part of their storage to the highest possible Praxis cost, and there’s not much strategy there. But if we require Tenants to take up Warehouse or Manifest space, then there’s more give-and-take in when to store what Resources, along with how many of them should be stored at a time. I’m not sure if that’s fun or annoying, though. What do you think?

JonathanDark: he/him

05-06-2025 19:24:36 UTC

I think that’s reasonable.

Perhaps the best thing to do is start with the idea from Josh’s Draft in the last dynasty and create a simple way to transfer/copy a Tenet from another City onto your City’s boat. Exactly how that transfer should work is the real question, because it should certainly cost something. Otherwise, Cities would be copying or stealing each other’s Tenets left and right. Maybe first acquiring a Tenet to allow you to take other Tenets? Or spending Praxis to take a Tenet based on the cost that was paid by that City plus some extra?

DoomedIdeas: he/him

05-06-2025 19:35:46 UTC

I think creating a Tenet that allows you to copy or take other Tenets is the best option, with that Tenet you create yourself having an inbuilt cost each time you use it. That way, players can also choose whether they’re going to copy Tenets or take Tenets, since both have different advantages and disadvantages. Based on how creating Tenets works currently, all Cities have equal access to Tenet creation, so making Tenets cost more to copy than create seems unhelpful, but having them cost more to steal than create seems wise. As such, perhaps a Tenet made for copying other Tenets, with an optional high-cost Hook that allows you to steal them instead?

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