Monday, April 18, 2011

Proposal: Divide and Conquer

Self-killed. -Purplebeard

Adminned at 20 Apr 2011 01:30:43 UTC

If the Proposal titled “Proposal: Own your very own meadow” failed, this Proposal does nothing.

In the rule entitled Land, change all intances of the phrase “unit of Land” to “plot of Land”.

Add the following to the end of the same rule:

Land is allocated from the Field, which is a 10x10 grid of plots of Land. Each 1x1 square on the grid represents 1 plot of Land. The location of all plots of Land owned by sheep is charted on this grid. When a Sheep gains a new plot of Land (that has not been transferred from another Sheep), the location of the new Plot is selected at random from the remaining unallocated plots on the grid.

Whenever a sheep performs a Land Transfer, they must notify the Cartographer to ensure that the grid reflects the new ownership status of all affected plots.

Add a new subrule to the rule called Officials, entitled Cartographer:

Duties: To ensure that any plots of Land that do not have a location specified on the Field is given a location at random; to ensure that a document exists that represents the Field, and which accurately reflects the ownership of all plots of Land; and to ensure that that document is available and its location is well publicised to all Sheep.
Powers: If a Sheep so requests it, the Cartographer may, as a weekly action, change the location of one of that Sheep’s plots of Land to a different, random, unallocated plot of Land.

Comments

Axmann:

18-04-2011 12:22:43 UTC

against Only 10 plots of land available for 23 people?

Josh: Observer he/they

18-04-2011 12:26:32 UTC

10x10=100.

Purplebeard:

18-04-2011 13:11:27 UTC

for

WildCard:

18-04-2011 14:07:35 UTC

for

Kevan: he/him

18-04-2011 15:28:39 UTC

for A little hazy when there is no Cartographer, though. “Whenever a sheep performs a Land Transfer, they must notify the Cartographer”, and it sounds like we’ll end up with legal, invisible gamestate version of the Grid (which we can document informally, and will be required to whenever we create Land), and a legal, visible one which only the Cartographer can alter.

Ely:

18-04-2011 15:54:33 UTC

imperial

Bucky:

18-04-2011 16:41:24 UTC

against
1)Transfer land
2)Notify Cartographer
3)Immediately oust Cartographer for not keeping the Field updated.

Subrincinator:

18-04-2011 18:49:01 UTC

against per Bucky

Darknight: he/him

18-04-2011 20:44:47 UTC

imperial

ais523:

18-04-2011 22:45:30 UTC

against As far as I can tell, this rule chooses the locations platonically at random. The Cartographer then has to guess where they were…

Perhaps it should be changed so that the Cartographer can allocate plots up to the amount of Land that Sheep have, and likewise deallocate, with a time limit. I’m not sure I like the mechanic as a whole at all, though.

Winner:

18-04-2011 23:17:31 UTC

imperial per ais523

spikebrennan:

19-04-2011 00:40:07 UTC

against
In a perfect world, the wiki would work well for this.  But tables are a cast iron bitch to manage with a wiki.

lilomar:

19-04-2011 02:42:26 UTC

against Just generally dislike the mechanic.

Travis:

19-04-2011 03:43:08 UTC

against I’d rather keep land location-free.

Chivalrybean:

19-04-2011 05:42:55 UTC

against

Josh: Observer he/they

19-04-2011 06:14:31 UTC

against s/k.