Ascension Address: Do not answer to the whispers in the mist
Spain, with Cuddles de la Beam at its head, leads the world into a bright, sustainable future via a new energy reactor technology based on three newly discovered exotic elements. But this is a story of its past, a cursed, forgotten tale of swords, flintlock guns, and horrible, horrible, horrible secrets f̡r̛oe̷m b͉͙̙̙̞͝ei̱͍͎͘y̭̲ó̷͖̦̞̼̜̖̖͓͉͠a̶̴̛̪̤̮̻̼͈͔̳͇n̯͎͖̖̮̺͚͟͝͝͝d̡̪̰̖͍͈͓̲͚͙͚̱̖̕͟͝ͅj҉̢̺̦̳͖͈̹̫̙̫͕͍̻̤̻͕̰͎͇͘͢ͅs҉͇̪̘͘͞͝͝h͝͏̡̣̻͉̼̼͔̗̭͚͇̯̠̦͎̤s҉̢̘̪͍̻͕̰̞̩̤͓̲̟͉̠h̸̛̬̙͇̖̗̱͉͠
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The Cathedral of the town of Jerez holds the last relic, the last remains of a messiah from time immemorial. It is the one last lock that is holding shut a horrible gate to… an unspeakable outside. And with its prison so weakened, that beyond starting to seep through, cursing everything in its wake, whimpering, roaring, trying to finally break free after ages of imprisonment.
Thankfully, a group of brave adventurers are here to try to bring and end to this, and solve it once and forever. But they will discover that their greatest obstacle towards reaching the grand truth, the grand solution, is themselves.
Remove “(abbreviated EM)”, “(abbreviated UNSG)”,
Change “EM” and “Energy Minister” to “Adventurer”. Change “UNSG” and “UN Secretary-General” to “Priest”.
Let’s rock.
Aesthetically inspired by Bloodborne. My intent with game mechanics is to make a sort of boss battle dynamic (1 versus everyone else), with people (necessarily) taking turns being the boss.
The Duke of Waltham: he/him
So it begins…
(Does this mean that the old dynasty rules are repealed implicitly?)