Monday, July 22, 2013

Proposal: Don’t Be Cramping My Style

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 24 Jul 2013 03:24:07 UTC

Add a new rule entitled “—o>-<":

A Player may have Hints about their Style, tracked in the GNDT as a set of numbers followed by a set of letters. If a Player’s Hints contain the first letter of their Style, or the number of their Style in its corresponding list, that Player is Impossible. Impossible Players cannot achieve or declare victory, even if they would otherwise fulfil the necessary requirements.

Whenever a Player who has a Style changes their Image, if they do not already have the first letter of their new Image as a Hint, they may add that letter to their Hints to gain one Eye.

Whenever a Player who has a Style changes their Image, if they do not already have the number of their new Image in its corresponding list as a Hint, they may add that number to their Hints to gain one Eye.


Kevan: he/him

22-07-2013 10:35:17 UTC



22-07-2013 14:20:34 UTC

for Though slightly grindy, incentivizing changing Image as often as possible. Just to clarify, should the numbers be separated with commas, or actually added together?


22-07-2013 14:55:38 UTC

for I do not believe it encourages grinding to a huge degree, as the more hints you have the easier it is to guess your style. Assuming, of course, that this eventually becomes a bad thing. And that eyes eventually become a good thing.


22-07-2013 15:37:52 UTC


Josh: he/they

22-07-2013 17:05:45 UTC


redtara: they/them

22-07-2013 18:29:21 UTC

I like it in general, but wouldn’t this give an advantage to people who have styles starting with uncommon letters?


22-07-2013 18:58:28 UTC

I don’t think so Ienpw. The strategy in the commonness of the first letter of your Style is nontrivial. If one hints an uncommon letter, then that eliminates fewer choices and so is a good strategy. Thus, it would make sense to “hide” in a common letter. On the other hand, one could choose an uncommon letter, and then people might be less likely to guess it, and not hinting it would not be suspicious. It is fundamentally a mind game, and the optimal strategy is dependent on how many loops of induction you expect other players to go through. A similar reasoning can be structured for a Style’s position in its list. Either way, most active players have already chosen a style. These mind games then only apply to players newly choosing their Style, assuming of course that they put any deep thought into it at all.

Clucky: he/him

22-07-2013 22:01:56 UTC



22-07-2013 22:59:59 UTC



22-07-2013 23:43:39 UTC


redtara: they/them

23-07-2013 01:35:01 UTC

Arlnoff: Eye, good point.

redtara: they/them

23-07-2013 01:35:37 UTC



23-07-2013 12:16:41 UTC