Proposal: Dude, Where’s My Crate?
Self-killed. Failed by Kevan.
Adminned at 26 Jan 2018 10:33:58 UTC
Change “A Resident’s Priority is a non-integer number equal to their Alertness plus one hundredth of their Health.” to
A Resident’s Priority is a real number that can be 0 or larger, equal to their Alertness minus one tenth of their Hangover plus one hundredth of their Health.
Remove “Fibreboard: Structural. When worn in the torso a resident has a damage reduction of 1 to any torso related injury.”
Append to Supplies
The following list of Supplies are not included in the random selection when the Government rolls for the contents of a crate.
Fibreboard: Structural. When worn in the torso a resident has a damage reduction of 1 to any torso related injury.
Change “As a Craction which can only be taken in the same atomic action as removing the last item from a Crate, a Resident may add a Fibreboard item to their hands slot.” to
As a Craction, the last non-sleeping Resident for a given crate with the lowest priority may discard the crate and then adds a Fibreboard to one empty hands slots to each Resident with the same priority as them.
Turn any Fibreboards that were randomly included in a crate into Hard-Hats.
Kevan: he/him
“minus one tenth of their Hangover” makes it much harder to read Priority at a glance from the GNDT, even if we reorder the columns. I think giving Hungover Residents penalties in specific situations (like the Airhorn) might be a better way to give Hangovers a downside.
Also, no need to fix Fibreboard being rolled into Crates, as this was already done: generated Crates only contain “randomly-chosen non-Structural items”.