Friday, June 28, 2019

Proposal: Dueling for honour

Self-killed. Failed by Derrick.

Adminned at 29 Jun 2019 16:02:05 UTC

Add the following paragraph after the second paragraph of the rule “Duel”:

A Wizard can have only one active duel or duel announcement at a time. If 96 hours have passed and a duel has not yet started, it is cancelled and the Wizard may announce another.

Add the following sentence to the end of the rule “Duel”:

The Triumphant’s favor increases by the average score of their opponent’s creatures, rounding to the nearest integer.

Edited (within two hours) to limit duels and allow them to time out.

Comments

derrick: he/him

28-06-2019 12:16:55 UTC

I like the concept, but there is no limit on how often one can gain favor in this way. Maybe you could limit it to once so often or some other period?

I’d like to see a less equal ratio in favor from dueling and from fighting in the actual war.

Welcome to the dynasty. As a note, we currently give a two hour window to edit proposals if no one votes on them.

redtara: they/them

28-06-2019 12:33:16 UTC

Thanks, and fair point. Actually when I wrote this I was kind of assuming a player would not have more than one pending dual or dual challenge at a time. That seems like a reasonable restriction. I could modify the proposal if you agree.

As for the war/dual favourability that makes sense, although I think we may as well wait to see how the mechanics start to form before we worry too much about fixing relative weights.

redtara: they/them

28-06-2019 13:05:55 UTC

Edited. See how that suits.

Kevan: City he/him

28-06-2019 13:12:52 UTC

for “Dual” is a typo here, but you’re still allowed to fix these after the two-hour window.

derrick: he/him

28-06-2019 13:14:00 UTC

for

redtara: they/them

28-06-2019 13:16:18 UTC

A typo I managed to make five separate times. Yikes!

Farsight:

28-06-2019 14:18:43 UTC

imperial

TyGuy6:

28-06-2019 15:41:23 UTC

So with a little teaming up, you can start and finish a duel as fast as it takes to do all the stepwork? Prob not intended. (And in a literal reading, is a duel/duel announcement still “active” after the duel has a Triumphant? Or even never “active” at the first?)

I’d only vote for a set time period, I think, or something else that doesn’t rely on irl time too much.

against

redtara: they/them

28-06-2019 15:54:50 UTC

>you can start and finish a duel as fast as it takes to do all the stepwork?

I suppose that’s true, though that’s a problem with the duel rule itself rather than this proposal, although this proposal would make the exploit potentially consequential. Why not propose a fix?

>And in a literal reading, is a duel/duel announcement still “active” after the duel has a Triumphant? Or even never “active” at the first?

The plain English meaning of these words seemed sufficient to me.

TyGuy6:

28-06-2019 17:08:15 UTC

I accept your invitation. :) I like writing stuff.

The way I see it, new rules need not be functionally complete as long as they aren’t yet consequential. You can get up a piece of something easier that way, so long as it’s clear what needs to happen when a real effect is added. I forget what guide I got that from.

Kaia:

29-06-2019 01:17:00 UTC

against
For the same reasons as TyGuy6

redtara: they/them

29-06-2019 08:41:04 UTC

against self-kill to speed the queue along (when it gets here)