Dynasty Ideas
I like to check for interest in dynasty ideas before picking one. Right now I have three ideas I’m considering:
* A dynasty about contractors making secret bids on projects and building the right team for a job whose requirements aren’t known until the last second. The theme could be criminal mercenaries, space mega structures, or even gilded age construction projects.
* A dynasty about governing a polity. Each player gets a different position with different powers and goals each “round”. Perhaps we have a mechanic where scoring points weakens your faction’s strength and thus ability to determine position. Themes could be a fantasy city with magical powers in each position, a modern democracy with checks and balances, or a hereditary monarchy with factional leaders born into different positions.
* A dynasty about deck building and card duels. We’d probably have a card-building start with occasional duels for bonuses and the test the rules, and then end with a tournament. The duels could be framed as armies clashing, close up personal magical duels, a slow logistical contest, or even robots or spaceships fighting.
I want to know which mechanics and themes interest you the most. You’ll notice that I’m separating the mechanics from the themes: I think they’re both necessary and both important. I’m interested in your preferences on each.
naught:
I don’t know; I like all of these ideas. In terms of mechanics, I think I prefer the “governing a polity” idea, and all those themes look great.
Perhaps the best thing, however, is that all of these mechanic/theme pairs have potential to introduce the FRUIT command again, which I’m always all for (the mercenaries theme might make it slightly awkward, though).