Wednesday, June 02, 2010

Proposal: DYWYPI?

Quorumed, 13-1 -Darth

Adminned at 03 Jun 2010 14:59:56 UTC

Add a new Rule to the Ruleset.  Call it “Death” and give it the following text:

Some GNDT fields may be declared Permanent by the Ruleset.  Any GNDT field that is not explicitly defined as Permanent is Transient.

There is a Permanent numerical GNDT field, “Deaths” that defaults to 0.

Sometimes another Rule may cause a @ to Die.  When this happens, all of that @‘s Transient GNDT stats are reset to the default values for a new @.  Then, that @‘s Deaths increases by 1.

Comments

Narya:

02-06-2010 22:34:43 UTC

imperial I’d be happier if the proposal defined “Permanent” and “Transient”, especially since “Permanent” seems not to mean what I would have naively thought.

Narya:

02-06-2010 22:35:06 UTC

(But I like the idea.)

Klisz:

02-06-2010 22:38:49 UTC

for  It does define Permanent; it’s a flag for GNDT columns. It also defines Transient; it’s the opposite of Permanent.

Narya:

02-06-2010 22:46:00 UTC

We know the valence of Permanent: it applies to GNDT fields. But it isn’t defined to do anything, and the name doesn’t apparently fit (a Permanent field changes, so is not permanent).

In my view, if the “Suck it Up” proposal passes, both terms would be Hooks.

Klisz:

02-06-2010 23:00:56 UTC

No, the name doesn’t fit with the dictionary definition, but it’s obviously a keyword defined by a rule, and thus according to rule 3.1 overrides the normal English usage.

As for affect, no, it doesn’t do anything yet. It’s merely there to allow other proposals to leap off of it; it’s a “hook” in the standard definition, but not, in my opinion, according to Suck It Up.

(This, by the way, is a good argument to vote against Suck It Up; if it passes, there will be much arguing over what is and is not a hook.)

Tiberias:

02-06-2010 23:01:51 UTC

for

Wooble:

02-06-2010 23:09:44 UTC

for

A permanent column is one which isn’t reset by dying.  Seems clear enough to me.

Narya:

02-06-2010 23:44:29 UTC

@Wooble: You’re right, I didn’t read it carefully enough.

@Darth Cliche: Ditto.

Darknight: he/him

02-06-2010 23:56:00 UTC

for

scshunt:

03-06-2010 01:24:56 UTC

against

Making Death not permanent violates the fundamental tenet of NetHack!

Klisz:

03-06-2010 01:26:59 UTC

coppro: So if you die, you should have to sit out the entire fucking dynasty?

Besides, the idea here is that you start a new character.

AND DO NOT IDLE VOTE.

Darknight: he/him

03-06-2010 01:28:48 UTC

DC: relax man.

Klisz:

03-06-2010 01:32:00 UTC

DEATH TO IDLE VOTES.

Jumblin McGrumblin:

03-06-2010 02:00:31 UTC

for

lilomar:

03-06-2010 02:08:50 UTC

for
Assuming there are eventually stats for race, name and class, they should all be reset at death to reflect the new character part.

lilomar:

03-06-2010 02:40:51 UTC

or alignment

ais523:

03-06-2010 03:41:26 UTC

for Death wipes your character’s stats, that’s pretty permanent. It doesn’t wipe the player’s stats, though.

scshunt:

03-06-2010 04:27:21 UTC

against for proper this time.

Aquafraternally Yours:

03-06-2010 06:10:20 UTC

for

Put:

03-06-2010 14:29:16 UTC

for

Freezerbird:

03-06-2010 16:34:31 UTC

for

Rodney:

03-06-2010 21:57:52 UTC

for I’ve died hundreds of times in Nethack myself.