Proposal: Early Bird Gets The Worm
Timed out 4 votes to 2. Enacted by Kevan.
Adminned at 04 Jun 2022 16:53:16 UTC
Add a new rule called Artifacts, that reads
Artifacts are items which a Guardian may hold. A guardian’s held artifact is publicly tracked and defaults to none. When a Guardian activates an artifact, they must change their held artifact to “none”. The list of artifacts is as follows:
*Altar - When a guardian activates this prize, they gain 2 piety.
Add 2 new bullet points in the subrule “Declaring”, immediately after the point “Optionally Conduct Trade between two different Buildings they own in adjacent Districts” that reads:
*Optionally change their held artifact to any artifact no guardian has picked up since the last auguring. This is known as picking up an artifact.
*Optionally activate an artifact
Add a new bullet point in the subrule “Auguring”, immediately after the point “If there is more than one Embassy, swap the ownerships of those Embassies in a secretly random manner, so that each Embassy changes ownership.” that reads:
*Add or remove artifacts from the artifact list such that there are the same amount of artifacts as there are active Guardians. If adding new artifacts, the oracle may choose the effect and name.
Kevan: he/him
Reminder that the rule “The Queue” no longer contains that bullet list, it’s been moved to a subrule called “Declaring”.
“may activate an artifact that they hold at any time” gets a mild timing frown from me, for creating the possibility of situations where the best time for someone to use an artifact turns out to be between two other players’ turns, while the artifact holder is asleep. I’d rather see everything kept on the same game clock if possible. Could this be part of the Declaring action as well?
I’ll take “the oracle may choose the effect” if players want me to (I guess I should also be choosing a name, there?), but do generally find that kind of dungeonmastering a bit hard to work with, from either side. Am I expected to create perfectly neutral artifacts, or to add catch-up mechanics, will people be entertained or annoyed if I accidentally create a game-ending loophole, etc.