Monday, February 20, 2023

Proposal: Eat, Burn, Live

Timed out 5 votes to 1. Enacted by Kevan.

Adminned at 22 Feb 2023 12:08:01 UTC

Enact a new rule, “Goals”:-

The following Goals exist:

* Signal: A Villager meets this Goal if they are holding a Battery with Charge above zero.
* Eat: A Villager meets this Goal if they have gained Heat through eating Meat during the current dynasty.
* Hoard: A Villager meets this Goal if they are holding three or more Items.
* Burn: A Villager meets this Goal if they are holding Branches.
* Clash: A Villager meets this Goal if they are holding a Cudgel.
* Stand: A Villager meets this Goal if they are not Unconscious.
* Scavenge: A Villager meets this Goal if they are holding a Metal or Electronic Item.
* Live: A Villager meets this Goal if they are not Lifeless.
* Escape: A Villager meets this Goal if they are located at the Road.
* Shelter: A Villager meets this Goal if their Location is not Outside.

Each Villager has a list of up to five Goals that they Reject, tracked publicly. A Villager may add one or more Goals to their own Reject list at any time.

The Importance of a Goal is the number of Villagers’ Reject lists that it does not appear in. The four most Important Goals (breaking ties by whichever appears earlier in the list above) are the dynasty’s Active Goals.

It might be getting too late in the dynasty to agree on a simple victory condition, so perhaps we could build one dynamically by pseudo-voting on which aspects matter. They’re intended to be listed in decreasing order of difficulty here.

Deciding who actually wins and when are left for a follow-up proposal, but I’m imagining something like “if a player meets the four Active Goals, they win”, with whatever tiebreak.

Comments

Josh: Observer he/they

20-02-2023 11:42:08 UTC

Gotta assume this is stacked in your favour, at least a little, so - that item in your Secret is a battery with a little charge, I guess?

Habanero:

20-02-2023 16:03:29 UTC

imperial

JonathanDark: he/him

20-02-2023 17:03:50 UTC

for

Josh: Observer he/they

20-02-2023 17:14:39 UTC

against

Brendan: he/him

20-02-2023 19:23:25 UTC

Unless I’m misunderstanding something, Kevan can’t have a Battery, can he? Batteries didn’t exist the last time he participated in a Search.

for

JonathanDark: he/him

20-02-2023 19:27:15 UTC

Even if he did, a Battery’s default charge is 0 and it can’t be charged unless it is held along with a Solar Panel. I think it’s fairly clear that only Items in the Inventory are “held”, not the Stash.

SingularByte: he/him

21-02-2023 06:30:39 UTC

for