Proposal: End Game Fix
Time out - passes 4-3—Clucky
Adminned at 06 May 2012 10:10:38 UTC
If the proposal “The Final Countdown” linked here: http://blognomic.com/archive/the_final_countdown3/ fails to pass, this proposal does nothing.
After “Then, if a single Player has more Power than every other player, that player has achieved victory.” add
“Otherwise, a Player will be chosen from the group of Players who are all tied for the most Power in the following manner and that chosen Player has achieved victory: The Player with the most Credits is chosen, if a tie remains choose the Player with the most Marines (from those tied for Power and Credits), and if a tie remains choose a Player with the most Councilmen (from those tied for Power, Marines and Credits), if a tie still the Net shall choose the Player (from tied for everything). In any of these cases, the Net should post to the blog announcing the choice.”
Currently if no one has the most power we just try again next cycle. This was fine until we’re putting a hard stop. If we’re tied at the end, no one will be able to win. Assuming I worded it right the tiebreakers are credits then marines then councilmen (as councilmen are already useful in determining who wins and we don’t want to encourage stockpiling marines). I thought about adding more stuff like “Whoever influenced the most institutions”, but honestly the chances of “tied for everything” are so unlikely that I’m perfectly fine letting SPC choose the winner if it occurs.
Murphy: