Proposal: Enough is never enough
Fewer than a quorum not voting AGAINST. Failed 1 vote to 4 by Kevan.
Adminned at 27 Feb 2023 11:43:40 UTC
Add a new location to the table in Locations, as follows:
| Backyard || 100 || Cellar [10], Forest [45] || Broken 3x, Metal 0x, Bulky 1x, Fabric 0x, Organic 2x, Electronic 0x
Give the Cellar a route of Backyard [17]. Add the backyard to the list of Outside locations in the rule Locations.
Over multiple votes the Cellar has become immune to being draughty, making it possible to occupy indefinitely without ever expending any Heat on anything at all. This is a minor change that allows for the very expensive counterplay of making the space Draughty have any efficacy at all.
Kevan: he/him
Coming two minutes after I opened a search in the affected location, this is setting up the dilemma of whether I commit to that search and potentially lose 2.0F Heat, or abandon that search by leaving, giving you the option to just withdraw this proposal and keep the Cellar to yourself, unchanged.
Bad luck on a counterplay being less effective than you’d hoped, but imposing the effect you wanted doesn’t seem a very fair way to make up for that. I’d be open to amending the Cellar in a way that didn’t impose this decision and Heat penalty on me.