Items: Can of Worms.
Effect: A Survivor carrying a Can of Worms may spend 1 Sanity to treat all Cans of Worms as being Edible for the remainder of the day.
Friday, September 02, 2011
Eureka! Nobody Likes Me
Comments
Kevan: he/him
02-09-2011 15:46:07 UTC
Huh, I suppose. But losing all that Sanity (and losing access to the Sane-only game actions) seems like an enormous cost, for the ability to dent one person’s Sanity once per day. If somebody wants to stare into the worms until their mind cracks, that seems like an interesting enough direction.
Ely:
02-09-2011 15:49:51 UTC
Yes but maybe we’ll get some other insane only actions later. I say limit it. But keeping it would make it more interesting.
bateleur:
02-09-2011 15:52:55 UTC
I like actions that add strategic options. It’s for people adding later rules to be careful!
Bucky:
02-09-2011 20:33:46 UTC
Kevan: I expect that later we will have more options for insane people. Right now it’s not even clear that being insane is bad.
Bucky:
With no frequency limit, Survivors can use this to strategically decrease their Sanity as much as they want at a time. Given that the Annoy action exists, I don’t think we want that.