Proposal: Events of the World
S.K.
-Amnistar
Adminned at 23 Apr 2007 13:53:18 UTC
Create a new Dynastic Rule “Events"with the text:
There exists a wiki page List of Events containing a list of all possible events. Every Event on this page contains the following information:
*Name: The Name of the Event
* Cost: This is the total DNA cost to activate this event.
* Current: This is the number of DNA spent towards activating this event. If this number is ever equal to or greater than the cost of the event, the Event is activated, and then Current is set to 0.
* Effect: This is a list of the gamestate changes that occur when the event is activated.Often a Lifeform may increase the current of any event by spending any number of GDNT and increased the Current of any Event by the same amount, and in the event of an Event being activated, make a post to the main page with the title being the Name of the Event, and the text of the post being the Effect of the event. No Lifeform may spend more than half of eir current DNA points in this fashion.
Add the following Events to the List of Events Page:
Flood
Cost: 150 DNA
Current: 0 DNA
Effect: For the next 48 hours the Energy price to Reproduce is set to 2 Energy.Year of Plenty
Cost: 200 DNA
Current 0 DNA
Effect: For the next 48 hours all Lifeforms gain double nutrition from successful Feeding attemptsFamine
Cost: 120 DNA
Current: 0 DNA
Effect: All Lifeforms lose X Nutrition, where X is the Lifeform’s current Body Mass.Solar Flare
Cost: 200 DNA
Current: 0 DNA
Effect: For the next 48 hours all DNA cost associated with Evoluting are reduced to 3/4 to original price.Global Warming:
Cost: 130 DNA
Current: 0 DNA
Effect: For the next 48 hours all Feeding Attempt rolls, except for the first roll made by a hunting Lifeform, are reduced by 1.Ice Age:
Cost: 180 DNA
Current: 0 DNA
Effect: For the next 48 hours no Lifeform may gain any energy, or perform a feeding attempt. Any nutrition gained from the Hibernation trait is doubled.
ChronosPhaenon:
No new mechanics, please.