Monday, April 23, 2007

Proposal: Events of the World

S.K.
-Amnistar

Adminned at 23 Apr 2007 13:53:18 UTC

Create a new Dynastic Rule “Events"with the text:

There exists a wiki page List of Events containing a list of all possible events.  Every Event on this page contains the following information:

*Name: The Name of the Event
* Cost: This is the total DNA cost to activate this event.
* Current: This is the number of DNA spent towards activating this event. If this number is ever equal to or greater than the cost of the event, the Event is activated, and then Current is set to 0.
* Effect: This is a list of the gamestate changes that occur when the event is activated.

Often a Lifeform may increase the current of any event by spending any number of GDNT and increased the Current of any Event by the same amount, and in the event of an Event being activated, make a post to the main page with the title being the Name of the Event, and the text of the post being the Effect of the event.  No Lifeform may spend more than half of eir current DNA points in this fashion.

Add the following Events to the List of Events Page:

Flood
Cost: 150 DNA
Current: 0 DNA
Effect: For the next 48 hours the Energy price to Reproduce is set to 2 Energy.

Year of Plenty
Cost: 200 DNA
Current 0 DNA
Effect: For the next 48 hours all Lifeforms gain double nutrition from successful Feeding attempts

Famine
Cost: 120 DNA
Current: 0 DNA
Effect: All Lifeforms lose X Nutrition, where X is the Lifeform’s current Body Mass.

Solar Flare
Cost: 200 DNA
Current: 0 DNA
Effect:  For the next 48 hours all DNA cost associated with Evoluting are reduced to 3/4 to original price.

Global Warming:
Cost: 130 DNA
Current: 0 DNA
Effect: For the next 48 hours all Feeding Attempt rolls, except for the first roll made by a hunting Lifeform, are reduced by 1.

Ice Age:
Cost: 180 DNA
Current: 0 DNA
Effect: For the next 48 hours no Lifeform may gain any energy, or perform a feeding attempt.  Any nutrition gained from the Hibernation trait is doubled.

Comments

ChronosPhaenon:

23-04-2007 16:08:50 UTC

against No new mechanics, please.

Amnistar: he/him

23-04-2007 16:15:54 UTC

Without new mechanics this game is going to take a long long long time to finish….

ChronosPhaenon:

23-04-2007 17:29:36 UTC

And how events requiring a hundred+ DNA would speed things up?

BobTHJ:

23-04-2007 17:39:46 UTC

against I like the mechanic and would vote for this, however there is an error:
“Often a Lifeform may increase the current of any event by spending any number of GDNT and increased the Current of any Event by the same amount”
GDNT should be replaced with DNA Points?

Amnistar: he/him

23-04-2007 17:55:02 UTC

true, that’s a syntactical error, I’ll have to fix that.

These event that require 100+ DNA can be purchased by multiple people AND it’s a proposal, giving people more DNA.

Clucky: he/him

23-04-2007 18:06:11 UTC

I like the idea of events, but this is the wrong way of doing things. Events could like, someone go into effect at the start of a week and remain in effect for the whole week. And the volcano could become an event.

Amnistar: he/him

23-04-2007 19:45:01 UTC

Mkay, do you like the payment method?  Or would you rather it be a random event every week or something similiar?

Amnistar: he/him

23-04-2007 20:32:56 UTC

against S.K. reproposal is coming.