Saturday, October 24, 2020

Proposal: Excommunication of The Bishop

Timed Out. Passes 8-2—Clucky

Adminned at 27 Oct 2020 01:43:15 UTC

In the rule “The Mosaic” replace

Two Tiles are Adjacent if they either share the same Column and their Row differs by only 1, or they share the same Row and their Column differs by only 1. Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1. Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent

with

Two Tiles are Adjacent if they either share the same Column and their Row differs by only 1, or they share the same Row and their Column differs by only 1.

The Distance between two Tiles is the absolute value of the difference between their rows plus the absolute value of the difference between their columns

In the effect of “Grinding stone” replace

which is diagonally adjacent to it.

with

which is distance 2 from it

People suggested in my last proposal that they didn’t want to have to juggle multiple types of adjacency. So lets just remove diagonal adjacency all-together.

Comments

Publius Scribonius Scholasticus: HE/THEY

10-25-2020 01:03:56 UTC

against Distance two is significantly different from diagonal adjacency.

Bais:

10-25-2020 02:29:50 UTC

Sure, it’s different, but is there any reason not to prefer this new effect, which is also just “simpler” in terms of which definitions are required to define it?

Clucky: HE/HIM

10-25-2020 02:47:34 UTC

I know its different. But we wanted to move away from using multiple forms of adjacency, so should need to replace the effect. “Distance 2” is the closest way to do that

robotabc773: HE/HIM

10-25-2020 05:35:05 UTC

for I think the grinding stone probably needed the boost anyway, and something to get us moving along the moasic a bit quicker seems like a good idea.

Bais:

10-25-2020 06:16:08 UTC

for

Raven1207: HE/HIM

10-25-2020 07:08:44 UTC

for

Josh: POINDEXTER HE/HIM

10-25-2020 08:41:59 UTC

against I still just don’t understand why all of this is necessary

The terms adjacent, orthogonal and diagonal cover the necessary concepts

The distance stuff is handy I guess?

I feel like we’re getting bogged down on this rather than developing actual gameplay and it’s very confusing to me

Kevan: HE/HIM

10-25-2020 12:59:19 UTC

[Josh] With no ruleset agreement on what it means, “adjacent” is ambiguous: one player would score a Flower with five tiles, another player would be annoyed because they were playing under the assumption it needed nine tiles. We need to all jump one way or the other on it.

for

card:

10-26-2020 04:56:59 UTC

imperial

Bais:

10-26-2020 20:52:37 UTC

for

Great_Guy96:

10-26-2020 23:17:57 UTC

for