Tuesday, October 27, 2020

Proposal: Exhaustive Measures

self killed—Clucky

Adminned at 28 Oct 2020 18:01:49 UTC

In the rule “Turns” replace

Each Monk has a non-negative integer number of Turns, which is tracked on the “Mosaic” page on the Wiki and by default is 5 and has a maximum value of 20. Any attempts to set a Monks turns higher than 20 instead set it to 20. As a weekly action, a Monk may increase their Turns by 8.

In order to perform a Tile Action, a Monk must spend 1 Turn plus 1 additional Turn for every other Tile Action they have performed over the last 12 hours

with

Each Monk has a non-negative integer number of Energy, which is tracked on the “Mosaic” page on the Wiki and by default is 5 and has a maximum value of 20. Any attempts to set a Monks their Energy higher than 20 instead sets it to 20.

Each Monk has a non-negative integer number of Exhaustion, which is tracked on the “Mosaic” page on the Wiki and by default is 0. Any attempts to set a Monk’s Exhaustion below 0 instead set it to 0.

If a Monk’s Exhaustion is 5 or higher, they are Exhausted. An Exhausted Monk may not take any Dynastic Actions other that Rest or any other action that explicitly states it may be taken by an Exhausted Monk.

As a weekly action, a Monk may Rest. When they do so, they increase their Turns by 8 and reduce their Exhaustion by 3.

In order to perform a Tile Action, a Monk must spend 1 Energy. Additionally, if they have already performed another Tile Action they have performed over the last 12 hours they must Exert Themselves by gaining 1 Exhaustion or by spending 1 Energy for every other Tile Action they have performed over the last 12 hours.

Replace the words “Turns” and “Turn” with “Energy” wherever they appear in the dynastic rules and in any currently pending CfJs and Proposals

Set each Monk’s Energy to whatever value their Turns was immediately before this proposal was enacted.

Hopefully this allows some level of bursting, while still preventing you from only bursting

Comments

Publius Scribonius Scholasticus: he/they

27-10-2020 11:16:31 UTC

for

Josh: Observer he/they

27-10-2020 11:57:01 UTC

against Seems needlessly complex.

Raven1207: he/they

27-10-2020 12:10:57 UTC

for

robotabc773: he/him

27-10-2020 12:25:38 UTC

for

Kevan: he/him

27-10-2020 12:34:27 UTC

This does feel like too much to keep track of and take into account: if I can see a rival has 6 Energy and 3 Exhaustion, while I have 8 Energy and 2 Exhaustion, it’s not at all obvious who’s in a stronger position, and whether or not they could afford to copy a move of mine.

against

Clucky: he/him

27-10-2020 16:55:43 UTC

Isn’t it not being clear who is in a stronger position a good thing?

Kevan: he/him

27-10-2020 17:37:55 UTC

I don’t think so, no. If it was genuinely unknowable (being tracked with a hand of cards, or rolled with dice) then it might be useful for removing some analysis paralysis, but wrapping the Turn count into an awkward equation doesn’t make it unclear, it just limits who can understand it. Anyone who cared could write a simple helper script to privately translate every player’s X Energy and Y Exhaustion into “can take Z Actions right now”, to get ahead.

Kevan: he/him

27-10-2020 18:43:04 UTC

... and anyone who has the time and inclination can work it out by hand, every time they’re wondering whether building a Pennant would be a net gain for them or a particular opponent. I’d rather not have to do either of those things.

Great_Guy96:

27-10-2020 22:32:52 UTC

wait but couldn’t I just use exhaustion to do an action and then set the exhaustion to below 0, having the exaction then jump back up to 0? And if I could do that, I could just do whatever with the exhaustion bar, it would just be infinite…

Bucky:

27-10-2020 22:34:24 UTC

against

Great_Guy96:

27-10-2020 22:38:17 UTC

against

Clucky: he/him

27-10-2020 23:50:09 UTC

@Great_Guy96 You can only reduce your exhaustion once per week

Sylav: he/him

28-10-2020 12:37:06 UTC

for

Clucky: he/him

28-10-2020 18:01:14 UTC

against This is currently just 5-4 and there are a lot of very experienced players voting against it and so I’m gonna defer to their judgement