Friday, July 09, 2021

Proposal: Exploration Reform Mk ... III?

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 10 Jul 2021 15:58:08 UTC

Delete the paragraph starting with “If a Feature says is that an exit is blocked” from the rule “Features”.
In the rule “The Crypt of Dracula”, add “North is towards the top of the map.” after the first sentence.
In the rule “Richardo’s Journey”, change the bullet point that starts with “Secretly randomly select a Lit room” into the following bullet points:

** Create a list of Lit rooms orthogonally adjacent to Richardo’s current location (or a list of all Lit Rooms, if Richardo has just used a Secret Passage Map). Remove the following rooms from the list, in this order, except that a removal is skipped if it would cause the list to become empty, and/or if a Feature forces Richardo to move to a room that would be removed:
*** Orthogonally adjacent rooms in the direction of an exit from Richardo’s current room that is blocked;
*** Daunting rooms;
*** Richardo’s previous location.
** Secretly randomly select a room from the created list (unless a Treasure or Feature specifies some other way to select from the list, in which case follow its directions instead). Richardo enters that room: it becomes Richardo’s new current location.

Update all references to “that room” in the subsequent five bullet points to say “his current location” instead.

i liked the prioritization list from ais’ proposal!



09-07-2021 01:52:48 UTC


Raven1207: he/they

09-07-2021 03:56:59 UTC


Josh: he/they

09-07-2021 07:37:17 UTC

I’m ambivalent about this for a couple of reasons.

I think the biggest one is that it overspecifies something that should maybe be shifted up a level and made generic; we’ve tip-toed around defining choice pools in a few contexts and maybe it would be worth systematising that at a higher level.

I think I also feel like this adds quite a lot of words to an already unwieldy dynastic ruleset without adding much in terms of either function or clarity.

Soft against for now.

Kevan: City he/him

09-07-2021 13:25:58 UTC



09-07-2021 20:00:15 UTC

for The substantive changes made by this proposal are a) if Richardo is stuck in a corridor with no side paths leading to a Daunting room, it causes him to backtrack rather than the run instantly ending; b) the combination of the Secret Passage Map and “Richardo must select his previous location as the next destination” effects no longer ends the run. Both of these look like simple bugfixes to me.

Lulu: she/her

09-07-2021 20:46:13 UTC



09-07-2021 20:48:42 UTC

Brought up on Slack: this proposal also makes it so that in a war between Daunting and Compass effects, the Daunting effect wins. I assumed that this was also the case under the current rules.

Both Josh and Clucky apparently assumed that the Compass effect was more powerful; this would be quite a major change (but one that’s probably good for the game balance) in that case.

Kevan: City he/him

10-07-2021 15:54:56 UTC

for CoV.