Proposal: Factory Pixies
Timed out 5 votes to 3. Enacted by Kevan.
Adminned at 27 Jun 2012 02:19:10 UTC
In the rule “Power Links”, replace “If a Machine ever has a Power Link to or from a Jammed Machine, it becomes Jammed. Whenever a Machine becomes Jammed, immediately remove all Power Links to or from the Machine without making any of the Machines linking to or from it Jammed.” with:-
If a Machine has a Power Link to or from a Jammed Machine, any Worker may set that Machine to Jammed. If a Machine is Jammed, any Worker may remove a Power Link to or from that Machine.
And replace “If the Distance between the two Machines in a Power Link is ever more than five, the Power Link is removed and the Machine the Link was from becomes Broken.” with:-
If the Distance between the two Machines in a Power Link is ever more than five, any Worker may remove that Power Link and render Broken the Machine that the Link was from.
In the rule “Forgiveness” (if it exists), replace “At the start of each week, any non-Reputable worker gains one Reputation.” with:-
If no Worker has done so during the current week, then any Worker may Forgive the Workforce. Upon Forgiving the Workforce, each non-Reputable worker gains one Reputation.
In the rule “Robots”, replace “The available Robots are listed in the subrules to this rule.” with:-
The available Robots are listed in the subrules to this rule, with the name of the rule being the name of the Robot.
In the rule “Machines”, replace “non-Dismantled Machine” with “non-Shrouded Machine”.
Rename the rule “Timeline Repaired!” to “Factory Repaired!”
Rename the rule “Navigation” to “Activation”, and replace the word “navigate” with “activate” and “navigation” with “activation” throughout that rule.
Replacing a few “this happens automatically even if nobody remembers to do it” gamestate-confusing effects with player-triggered choices, and making some minor fixes (including Koen’s belatedly-explained point about Robot names).
omd:
The first two are unnecessary, as the relevant gamestate only changes through explicit actions; the first would allow a race between Jamming a Machine linked to a Jammed Machine and removing the link, and the second would allow some dubious sequences of actions if a Worker could perform them too quickly for anyone to notice and remove the stretched Power Links.