Saturday, December 18, 2021

Call for Judgment: False Start

Failed via the passage of “False False Start” by Brendan.

Adminned at 19 Dec 2021 17:52:56 UTC

In “Road Map” change “If a Tripper’s Location is the name of a Stop, then the Tripper is said to occupy that Stop” to “If a Tripper’s Location is the number and name of a Stop, then the Tripper is said to occupy that Stop”

Make all Trippers not Ready. Then return each Trippers Readiness status to its normal definition under the rules.

Reset the location and coins of all Trippers to their default values.

I performed a scam where, because “occupy” was defined in such a way that no one actually could occupy any location, everyone moved right away because everyone was always ready because waiting required there to be someone occupying a location and you cannot occupy any locations.

Taking this opportunity to do a game reset feels the most fair.

Comments

Kevan: Oracle he/him

18-12-2021 19:40:56 UTC

against The term “occupy” is only used a couple of times in the ruleset: in the definition of the Buddy system and in the 48-hour timeout destination check. It invalidates most of my timeout moves, but I think that’s all. I don’t see how it allows you to move everyone to Stop 15.

Josh: he/him

18-12-2021 19:51:38 UTC

@Kevan The scam seems to be that a Tripper occupies a stop ‘f [their] Location is the name of a Stop’, which it can’t be, as a Location must always be both ‘the number and Name of one of the Stops’, rather than just the name exclusively.

The issue raised does appear to be legal; I have my doubts as to whether a full-game reset is in fact the ‘most fair’, but I’m only half-playing at the moment so can be led either way.

Josh: he/him

18-12-2021 19:52:05 UTC

Oh, cripes, that italics tag will be a pain. Will this fix it? </i>

Josh: he/him

18-12-2021 19:52:24 UTC

Nope, we just have to live with it. Sorry!

Josh: he/him

18-12-2021 19:56:19 UTC

<i></i>Oh, I see Kevan’s point: that Occupying is a mostly irrelevant keyword that doesn’t interact with the movement mechanics at all.

Right you are, then.  against

Clucky: he/him

18-12-2021 20:34:46 UTC

1) A Tripper is Waiting if there exists a Stop before their current Location (ignoring all Starting Points) occupied by another Tripper; otherwise they are Ready.


As there are no stops occupied before their current location, a tripper can never be Waiting and thus is always ready

2) If a Tripper has been continuously Ready for at least the past 48 hours, then any other Tripper may move the Ready Tripper to the first Stop which is after the Ready Tripper’s current Stop and which has no Trippers occupying it.

As trippers are always ready, and we have all be ready for the past 48 hours, I may move everyone, one stop at a time.

Josh: he/him

18-12-2021 20:48:54 UTC

Italics begone

Kevan: Oracle he/him

18-12-2021 20:53:14 UTC

Ah, I was searching the ruleset for “occupy” without thinking of other forms. Thanks for the quotes.

What’s your argument for resetting my Coins, when I gained my current value legally?

Clucky: he/him

18-12-2021 21:02:58 UTC

its one coin and it seemed fairest to me to just do a clean restart—putting you back on 4 with 11 coins wouldn’t be fair to you because you’d've lost your souvenier and so just be down two coins. Meanwhile, putting you on at 1. with the coin is a bit unfair to everyone else because you got to do the move to 4. and they didn’t get to move before I cleaned everything.

I suppose we could instead reset everything to the point to right after you moved to 4. and bought your souvenier, if people would prefer that.

Kevan: Oracle he/him

18-12-2021 21:17:41 UTC

I’d prefer a reset to that point, where a few players had legally chosen some moves, but won’t fight it stronger than casting a vote. It really doesn’t make much difference numerically, but resetting it right back to the start of the dynasty does set a tone that if something goes wrong again in a few days we’ll just reset it all again, suggesting that players maybe shouldn’t bother playing the game too seriously.

lemon: she/her

18-12-2021 21:21:35 UTC

for i… guess

Jumble:

18-12-2021 22:01:45 UTC

imperial

SupernovaStarbright: she/they

18-12-2021 23:11:02 UTC

against I would prefer resetting to that point as well, or as close to pre-migration as we can get

Clucky: he/him

18-12-2021 23:14:35 UTC

i mean, it kinda sucks the fun out of a scam if the response to the scam is to go “haha cute now lets reset everything to directly before the scam”

SupernovaStarbright: she/they

18-12-2021 23:22:38 UTC

I would agree but since the scam can’t directly reset anything, the outcome comes down to a vote and a partial reset is more favorable for me.

Clucky: he/him

18-12-2021 23:30:40 UTC

I mean I guess the the other option is we just don’t reset anything and just fix the wording of occupy and mark everyone as temporarily not ready.

“If every Tripper (ignoring those at a Starting Point; unless all Trippers are at a Starting Point) has fewer than 13 Stops after their Location” is now true. So we could just play on from 15.

SupernovaStarbright: she/they

19-12-2021 00:23:22 UTC

Yep, that’s what I was thinking. It already reset things in a way, so I’m content to play on from here.

Clucky: he/him

19-12-2021 01:01:39 UTC

I’ve put another CfJ if people just wanna fix the wording of occupied and play from here. You’re the one most effected by that ruling, so if you’re okay with it I think that’s fine.

lemon: she/her

19-12-2021 01:59:02 UTC

against CoV in light of the other CfJ