Proposal: Flavour Text [Appendix]
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 17 Jan 2020 21:17:42 UTC
Replace “If an Artefact’s Location is the Containment Facility, then its Effect is considered to be blank.” with:-
If an Artefact’s Location is the Containment Facility, then its Effect is considered to be flavour text.
Replace “sentence is considered to be a blank string with no effect for all purposes except those outlined in this rule” with:-
sentence is considered to be flavour text
To the first paragraph of “Artefacts”, add:-
An Artefact’s Description is flavour text.
In the “Keywords” appendix rule, rename “Flavour Text” to “Commentary” and then add a new entry:-
Flavour Text
If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Individuals are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.
Taking a stab at describing in-rule “flavour text”, which is something I’ve wanted BlogNomic to have for a while - so that we can let people name things as they wish without worrying about someone calling their Spaceship the “USS Captain Named X Has Achieved Victory”, and can allow flavourful asides like Artefact Descriptions without having to check how any statements they make interact with other rules.
Is the above a good definition? Is renaming the existing proposal-comment “flavour text” out of the way alright? (We rarely if ever refer to it by name.)
(I bring this up because as things stand I can’t determine the Secrets of an Artefact in Containment, because the Redaction mechanic can’t see its “blank” text.)
Josh: he/they
I think that this is a good start but has potential holes, and making flavour text just not-gamestate in some way would solve a lot of problems.