Thursday, June 05, 2025

Proposal: Fool’s Pyrite

Replace each instance of “Warehouse” in the rule Resources with “Warehouses”.
Create a subrule of “Resources”, called “Construction”. Give the subrule “Constructions” the following text:

As a Daily Action, a City may create a Construction as defined by the table below, with the Resource Cost being taken from any of their Warehouses.
{| class="wikitable"
|- style="font-weight:bold;"
! Resource Cost
! Construction
|-
| 1 Electronics, 1 Machinery
| Warehouse
|-
| 1 Electronics, 1 Steel
| Warehouse
|-
| 1 Machinery, 1 Steel
| Warehouse
|-
| 1 Electronics, 1 Vehicles
| Boat
|-
| 1 Machinery, 1 Vehicles
| Boat
|-
| 1 Steel, 1 Vehicles
| Boat
|}

If the rule Cranes and Fields has passed, create a new Rule called “Warehouses”, containing the following text:

Each Warehouse has a publicly tracked Blueprint, which is Shed by default. The maximum number of Resources a Warehouse can contain is defined by their Blueprint, and Warehouses are empty by default. The number of Warehouses a City owns and the Blueprint of each Warehouse is publicly tracked.
The list of Blueprints is as follows:
- Shed: May contain up to 5 Resources.

Allows us to create Warehouses and Boats for the cost of Produced Resources, encouraging Specialization and trading.

Comments

Josh: Capital he/they

05-06-2025 15:23:53 UTC

I mostly approve of this, although I would prefer that creating a Construction was linked to a Tenet rather than being a daily action.  for but I’ll likely propose to modify that bit.

Darknight: he/him

05-06-2025 19:17:27 UTC

for

JonathanDark: he/him

05-06-2025 22:17:01 UTC

for

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