Proposal: Fool’s Pyrite
Replace each instance of “Warehouse” in the rule Resources with “Warehouses”.
Create a subrule of “Resources”, called “Construction”. Give the subrule “Constructions” the following text:
As a Daily Action, a City may create a Construction as defined by the table below, with the Resource Cost being taken from any of their Warehouses.
{| class="wikitable"
|- style="font-weight:bold;"
! Resource Cost
! Construction
|-
| 1 Electronics, 1 Machinery
| Warehouse
|-
| 1 Electronics, 1 Steel
| Warehouse
|-
| 1 Machinery, 1 Steel
| Warehouse
|-
| 1 Electronics, 1 Vehicles
| Boat
|-
| 1 Machinery, 1 Vehicles
| Boat
|-
| 1 Steel, 1 Vehicles
| Boat
|}
If the rule Cranes and Fields has passed, create a new Rule called “Warehouses”, containing the following text:
Each Warehouse has a publicly tracked Blueprint, which is Shed by default. The maximum number of Resources a Warehouse can contain is defined by their Blueprint, and Warehouses are empty by default. The number of Warehouses a City owns and the Blueprint of each Warehouse is publicly tracked.
The list of Blueprints is as follows:
- Shed: May contain up to 5 Resources.
Allows us to create Warehouses and Boats for the cost of Produced Resources, encouraging Specialization and trading.
Josh: Capital he/they
I mostly approve of this, although I would prefer that creating a Construction was linked to a Tenet rather than being a daily action.
but I’ll likely propose to modify that bit.