Proposal: Frankenstein Complex
Reaches quorum 7-1 and is enacted.
Adminned at 25 Jun 2011 13:42:50 UTC
Rewrite “Boss Zombies” to the following, and place it immediately below “Species” and its subrules:
When creating a Zombie, a Farmer may designate that Zombie to be a Boss Zombie by spending 5 Juice, and may then select and add Attributes to that Zombie from subrules of this rule by spending the cost of each chosen Attribute in juice. The effects of those Attributes shall then apply to that Zombie. When calculating the cost, the variable ‘C’ shall be taken to mean the cost of the Species chosen for the Zombie. Unless explicitly specified, each Attribute can only be picked once per Zombie.
The Attributes of each Boss Zombie shall be denoted on the Garden Patch page.
Add the following subrules to that rule:
“Durable”:
Cost: C
Effect: The starting Health of this Zombie is doubled.
“Aggressive”:
Cost: C
Effect: The starting Attack of this Zombie is doubled.
“Resistant”:
Cost: 25
Effect: Whenever this Zombie would lose a positive amount of Health, instead it loses 1 Health. Whenever this Zombie would be destroyed for any reason other than having zero Health or exploding, it loses 3 Health instead.
Alternative to aguydude’s suggestion.
mideg: