Proposal: Free ends
Timed out 1 vote to 5. (1 FOR, 1 AGA, 3 DEF, 3 IMPDEF) Failed by Kevan.
Adminned at 21 Aug 2020 10:44:06 UTC
Add a subrule to “Animals, Vegetables and Minerals” called “Animal Psyche”:
Animals can have a Psyche (or none), tracked in their listing at the Discoveries list in the ruleset. When an Animal Discovery has 5 or more different known Effects, it is Understood. At that moment, the animal gains a randomly selected Psyche. The following are the Psyche:
- Affectionate: A Pathfinder at their Location can Groom them by spending 2 Stamina to gain up to three Toxic Spines
- Aggressive: A Pathfinder at their Location can Taunt them. Doing so causes the Pathfinder to lose all of their carried Items and Stamina.
- Collaborative: A Pathfinder at their Location can Milk them, spending an Raw Edible Mass and 1 Stamina to gain up to three Oily Secretion.
- Eldritch: -
derrick: he/him
I’m not a huge fan of the way this assigns new products to animals, but the only one that entirely breaks things is religious. Once you have a religious animal, there is no need for any other type of animal, and thats not a good thing.
I’d prefer if the Psyche simply got the existing product more efficiently, or gave a way to get a product even if you’ve found nothing productive.