Proposal: From horror mansion to Scooby Doo mansion
Withdrawn and therefore failed -SingularByte
Adminned at 09 Dec 2022 15:10:21 UTC
If the proposal Exit Light, Enter Night failed, this proposal does nothing. Otherwise:
Delete the text “if that Explorer is still in the same room and is still possessed by Katastrophe” from Malfeasances.
Append to the third paragraph of that rule the text:
Some Malfeasances may have a number of instances of the word(s) [Room] or [Room X] (where X is a positive integer) in their name or effect in the table below. This is that Malfeasance’s Target Room or Target Rooms, and should be replaced by valid names of rooms by the Narrator; they may do so at any time while any of the Malfeasance’s Target Rooms are either not chosen or not valid. A Malfeasance with some number of invalid Target Rooms is not said to have an illegal value, however its effect as a Planned Action is considered to be blank.
A valid value for Target Rooms is Any. If this is chosen, then any explorer using the Malfeasance must choose the Target Room they wish its effect to apply to.
Append to the final line in Mansion Phase:
In cases where actions and effects cannot occur simultaneously and one must occur before the other, any of those effects is randomly chosen to occur before the others that it conflicts with by the Narrator. The Narrator is not obligated to use the Dice Roller for this purpose and may choose to determine the random roll secretly.
In Mansion Phase, replace the second bullet point with the following bullet points:
* In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out any Malfeasances that the Explorer is taking and any Effects that occur as a result of that Planned Action
* In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out non-Malfeasance non-Movement Planned Action that the Explorer is taking and any Effects that occur as a result of that Planned Action, as well as any ongoing Effects that apply to the Explorer
* In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out any Movement Planned Actions that the Explorer is taking and any Effects that occur as a result of that Planned Action
In the rule Malfeasances, replace the contexts of the table with:
| Kidnap to [Room] || The acting Explorer and the named target Explorer are moved to the Target Room, and any Movement Planned Actions for the transported Explorers are replaced with Rest || An Explorer other than the actor, in the same Room as the actor
| Send from [Room 1] to [Room 2] || Any number of chosen Explorers in [Room 1] are moved to [Room 2], and any Movement Planned Actions for the transported Explorers are replaced with Rest || An Explorer in [Room 1]
| Summon from [Room] || The named target Explorer are moved from the Target Room to this one, and any Movement Planned Actions for the transported Explorer are replaced with Rest || An Explorer in the Target Room
| Lock/Unlock door to [Room] || The directional connection between the room and its Target Room is toggled between being valid or invalid for Planned Actions other than Peeking, and Locking and Unlocking || n/a
| Lock/Unlock door between [Room 1] and [Room 2] || The directional connection between the Target Rooms is toggled between being valid or invalid for Planned Actions other than Peeking, and Locking and Unlocking || n/a
Replace the line “The default Planned Action is to Peek North.” in Explorer Actions with:
The default Planned Action is Rest.
Planned Actions are not considered to be Movement Planned Actions unless otherwise declared to be so in the rules. Walk and Flee are Movement Planned Actions.
This does a few things. Mainly, it splits actions into separate steps which is more work but should stop strange interactions that occur, and it adds in a couple of of groups of malfeasances to make it harder for Explorers to guess exactly what a given Malfeasance is and who performed it. For the steps, I imagine a spreadsheet could keep things in order but if this is too complex too quickly, I would understand a veto.
JonathanDark: he/him
Thank you for this!