Proposal: Fun with Buildings
Times out and Fails 1-3 -Larrytheturtle
Adminned at 19 May 2013 00:15:19 UTC
In the rule “Buildings”:
Amend the line that reads:
A Noble’s Influence for a type of Building is B+2E+3D, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively.
to read:
A Noble’s Influence for a type of Building is B+2E+3D+S, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively. S is outside factors that increase a buildings influence, including hosting a tournament. A noble may, at any time, spend 5 Dignity to increase the influence of on of their buildings by 1 (thus increasing S for that building).
In the subrules to “Buildings”:
Append to Cities:
A Noble with a City Influence of at least 4 also gains (CI - 3) to their total progress each time time advances, where CI is the noble’s City Influence.
Append to Church:
The Noble (P) with the highest church influence, may, once per two time advancements, make any single legal game action a Mandated actions, allowing all nobles, including (P) one time advancement to attempt to complete this Mandated action or suffer the dignity cost of 5 dignity. The (P) is responsible for deducting the appropriate dignity from all offending nobles. If (P) loses their status of having highest Church Influence, any current Mandated action becomes no longer mandated. If no Nobles take a Mandated action (not including P), all of P’s churches are destroyed and P loses 10 dignity.
(a) I wanted to allow other methods for gaining influence. (b) I wanted to give cities and churches and influence perk. (c) because mandated actions seem like a fun (and maybe annoying) idea. Note that mandates can include voting for a proposal, requiring nobles to write proposals, to take the crown, to declare feud, etc. I actually find this ability really amusing. It’s not overpowered, because of the relatively low cost of 5 dignity for not taking a mandated action and the high cost of making an unpopular mandate, but it allows for interesting dynamics, which could be fun.
redtara: they/them
Seems easy to mandate players to do something legal but impossible, forcing everyone to lose 5 dignity.