Thursday, August 18, 2011

Fweep: Roll Back the Barrel

Josh picked up an Acid Barrel and used it to attack the square that Hello Kitty was standing in, but an Acid Barrel can only be used “to Attack any Empty Arena Square which is adjacent to the Attacker”. A Square is only Empty if it “contains no Entities”.

Comments

Josh: he/him

18-08-2011 18:49:57 UTC

against “If an Acid Pool would be created in a Square containing a Gladiator, the Gladiator dies before the Pool is created.”

Kevan: he/him

18-08-2011 18:55:50 UTC

But it can only be used “to Attack any Empty Arena Square”. Even if the ruleset would cover the eventuality, there is no way you can use an Acid Barrel to create an Acid Pool in an occupied Square.

Blacky:

18-08-2011 19:15:24 UTC

for I also was thinking of putting a barrel on top of a Gladiator. But had the same thoughts about it, as the square containing the Gladiator is not empty.

Bucky: Proprietor

18-08-2011 19:40:15 UTC

for

Darknight: he/him

19-08-2011 01:54:43 UTC

for

Ely:

19-08-2011 16:06:39 UTC

for

Prince Anduril:

19-08-2011 16:29:55 UTC

Josh: Your quoted sentence refers to the creation of permanent acid pools in the corners. It still retains this meaning pending the possibility of other acid pools being created, but these pools cannot be created using acid barrels because of the Empty Square qualification cited above.

for

Kevan: he/him

19-08-2011 16:33:17 UTC

[Anduril] It also refers to Acid Pools created by the “Green ^” Trap.

Prince Anduril:

19-08-2011 17:14:27 UTC

Hmm. That smells of an inconsistency to me.

Kevan: he/him

19-08-2011 17:18:28 UTC

Yes, the “Green ^” Trap behaves in different way to the Acid Barrel Weapon. But both rules are completely explicit.

Prince Anduril:

19-08-2011 17:22:03 UTC

Oh no, silly me. The reason there is no inconsistency is because “If an Acid Pool would be created in a Square containing a Gladiator, the Gladiator dies before the Pool is created.” is there. Sorry.

Prince Anduril:

19-08-2011 17:22:55 UTC

I meant in the trap rule, because of the overlap of entities, but this rule removes this inconsistency.