Proposal: Getting aggressive
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 23 Jan 2018 12:39:37 UTC
Add to the list of supplies
- Crowbar: can be stored in a belt slot or a backpack slot. A resident with a crowbar in their hand slot may consume it to reduce another resident’s health by 2 if they have a violent stance towards that resident. This damage is lessened to 1 if the target has a hard hat in their head slot.
Make a new rule named “Death” with the text
If at any time a resident’s health becomes 0 that resident is considered dead and all other residents become neutral towards the dead resident. A dead resident may not take any supplies from crates nor preform any actions with their supplies. When a resident is dead either that resident or the Government must make a blog post titled “Corpse”. This posts acts like a crate post but the contents are all the supplies in the dead resident’s slots. Whenever a resident takes an item from this crate, the corresponding item is removed from the dead resident’s slot. Once all of a dead resident’s slots are empty they may make a blog post declaring themselves alive, resetting their alertness and health to the default values. That resident is not longer considered dead.
If health is going to be important I thought we needed a way to lower it. This also means we need a reason not to go to 0.
Madrid:
lol sounds brutal
prov. backwards FED for the organic formation of street gangs and such. This is already a theme we’ve attempted many times before (eg. last dynasty) but oh well lol. I think it can be alright, it’s a lukewarm idea for me.