Wednesday, June 02, 2010

Proposal: GNDT fix

Quorumed 13-0 -Darth

Adminned at 03 Jun 2010 15:00:53 UTC

Change the text

A GNDT update that does not perform a rules-defined action does not alter the gamestate; @s should not alter the GNDT except to correct it to match the actual gamestate (in the case that the two somehow end up different), or to perform an action.

in Rule 1.7 to

The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any @ may correct the GNDT to comply with the Gamestate.

Per the comments on the proposal “Proposal: Inventory”.

Comments

Narya:

02-06-2010 22:33:22 UTC

for Thanks for the proposal. This closes what looks like a loophole.

Bucky:

02-06-2010 22:49:34 UTC

for

Galdyn:

02-06-2010 23:01:44 UTC

for

Tiberias:

02-06-2010 23:02:31 UTC

for

Wooble:

02-06-2010 23:10:13 UTC

for

Jumblin McGrumblin:

02-06-2010 23:24:39 UTC

for

ais523:

02-06-2010 23:39:49 UTC

for

Darknight: he/him

02-06-2010 23:56:47 UTC

for

scshunt:

03-06-2010 01:25:26 UTC

for

(Note: this is ineffective until an admin deidles me)

lilomar:

03-06-2010 02:05:28 UTC

imperial

lilomar:

03-06-2010 02:46:18 UTC

cov> for
after a reading of the debate that led up to this.

scshunt:

03-06-2010 04:27:33 UTC

for for proper this time.

Aquafraternally Yours:

03-06-2010 06:11:01 UTC

for

Put:

03-06-2010 14:30:26 UTC

imperial and therefore for

Rodney:

03-06-2010 21:58:36 UTC

for