Proposal: Going The Distance / Going For Speed
Timed out and failed, 3-5. Josh
Adminned at 15 Aug 2021 17:36:25 UTC
Add the following to the list of effects things can have:
Cake: Present a Cake to the Factory
Add the following the end of the Cycle atomic action
* Any worker who both presented a cake to the factory during the cycle that just completed, and has the most (or tied for the most) cogs out of all workers who presented a cake to the factory during that cycle achieves victory
Codifying “bake a cake” as the primary objective. But who knows how you actually bake a cake.
ais523: Mastermind
I inherently don’t like this sort of tiebreak: it encourages doing any victory shenanigans you might have right before the cycle limit, so that other people can’t respond to them. Achieving victory straight away upon something happening is fairer, because the timing is less predictable (it might depend on the cycle limit, but might also depend on a proposal passing, or on some other action by someone else, etc.).
I also don’t like the flavour of the victory condition being locked down like this (especially as a Cake seems like it would be inherently tied to Flour and Sugar, thus heavily advantaging farming-based strategies). We should look for a victory condition that bridges together the dynasty’s main mechanics, rather than lock the flavour to something that’s hard to use correctly.