Proposal: GOOOOOOOOOOAAAAAAAAALLLLL!
Fewer than a quorum of players not voting AGAINST. Failed 1 vote to 4 by Kevan.
Adminned at 28 Feb 2023 09:08:40 UTC
If “A selection of victory conditions” is enacted, this Proposal has no effect.
In the rule “Goals”, add a subrule titled “Winning By Goals” and give it the following text:
A Villager is considered “Near Victory” if all of the following are true:
* Among all of the Villagers who are not Unconscious or Lifeless, at least half of those Villagers (rounded up to the nearest integer) have a non-empty Rejected Goals value
* The Villager has met the conditions of the Active GoalsIf only 1 Villager is Near Victory, they achieve victory. If multiple Villagers are Near Victory, the Villager who is Near Victory and has more Heat than any other Villager that is Near Victory achieves victory.
This does enable victory, but only if people who are able to take dynastic actions participate in the Rejected Goals mechanic. I’m deliberately not addressing ties in Heat if it should come to that. I’ll let someone else work that bit out.
Habanero: