Tuesday, January 30, 2018

Proposal: Graveyard Slot

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 01 Feb 2018 13:15:25 UTC

Rename “Body” to “Inventory” and replace its text with:-

Each Resident has an Inventory of Supplies that they are carrying, tracked as a list in the GNDT field “Inventory”. A Resident may carry up to five Supplies in their Inventory.

One Supply in each Resident’s Inventory may be Wielded (recorded with an exclamation mark after the Supply’s name in the Inventory), and any number of Clothing Supplies in a Resident’s Inventory may be Worn (recorded with an asterisk after the Supply’s name in the Inventory); by default, Supplies are neither Wielded nor Worn. A Resident may change which Supplies they are Wielding and/or Wearing, as a Craction.

A Clothing Supply may have a worn body location (listed in brackets after “Clothing” as part of their description); a Resident cannot wear more than one Supply at the same time with the same body location.

A Resident can remove a Supply from their inventory and throw it away. This action removes the Supply from the game.

Replace “A Hard-Hat in a Resident’s Head Slot reduces every instance of Cranial Damage to that Resident by 1.” with:-

Clothing (Hat). If a Resident is wearing a Hard-Hat, every instance of Cranial Damage to them is reduced by 1.

Replace “Structural. Fibreboard in a Resident’s Torso Slot reduces every instance of Bludgeoning Damage to that Resident by 1.” with:-

Structural, Clothing (Body). If a Resident is wearing Fibreboard, every instance of Bludgeoning Damage to them is reduced by 1.

Reword the effect of “Backpack” to:-

If a Resident is carrying any Backpacks, they may carry up to eight Supplies instead of five.

Remove the text “Can be stored in a Belt slot.” from the ruleset. Replace “When in a hand slot the User may” with “The User may”. Replace “removed from the hand slot” with “removed from the User’s inventory”. Replace “If the possessor of the hands slot holding the box also has a lockbox key in a slot they own” with “If the carrier of a Lockbox also carries a Lockbox Key”. Replace “one of their own hand slots” with “their own inventory”.

Replace “A User with a Crowbar in one of their Hand Slots may” with “A User wielding a Crowbar may”. Replace “A Resident with one or more Binoculars in their hand slots” with “A Resident wielding Binoculars”

In “Knocking Out”, replace “slots” with “inventories” throughout.

Replace “The User of a Supply is the resident who owns the slot that the supply occupies.” with:-

The User of a Supply is the resident who is carrying it.

Replace “add a Fibreboard to an empty hands slots of all Residents with the same priority as them.” with:-

add a Fibreboard to the inventory of all Residents with the same priority as them.

Replace “Putting it into either of that Resident’s hand slots.” with:-

Putting it into that Resident’s inventory.

If “building stuff” passed, replace “that isn’t in a slot” with “that isn’t in a Resident’s Inventory”; replace “add it to a slot you own” with “add it to your Inventory”; replace “add a Comfy Chair into one of their slots” with “add a Comfy Chair into their Inventory”; replace “when they have Fabric their hands slot” with “when they are wielding Fabric”; replace “gains 3 Health if this is in the legs slot” with “gains 3 Health if this is in their Inventory”; replace “add a Nailed Board to a slot they own” with “add a Nailed Board to their Inventory”; replace “as long as the User has this item in their hands slot” with “as long as the User is wielding this item”.

Reword the Nailed Board effect (if it exists) to:-

Structural. A User wielding a Nailed Board may take a Craction to deal 3 Damage to a Resident that they have a Violent Stance towards.

If “Planned Obsolescence” passed, replace “it is removed from its slot” with “it is removed from its carrier’s Inventory”.

Populate each Resident’s Inventory with the items that were in their Slots immediately prior to this proposal’s enactment. Then, for each Resident: if they have any Hard-Hats set one of them to Worn; if they have any Fibreboards set one of them to Worn; if they had any items in their Hands immediately prior to this proposal’s enactment, set a random one of those items to be Wielded.

A big simplification of carried items: changing slots into a loose inventory of objects, some of which can still be worn on different parts of the body, and one of which can be wielded in your hands. We seem to be leaning more towards collections of interesting junk than elaborate body armour - we’ve just had a proposal to say that if you want to use a chair it goes in your “legs slot” - and it seems worth genericising carried items to support that.

Comments

Madrid:

30-01-2018 16:25:49 UTC

5 slots to 9 (original amount we have), please.

Kevan: he/him

30-01-2018 16:35:51 UTC

With Backpacks taking that to 12? Nobody has more than three items right now.

Seven seems about right for being able to keep tabs on what’s happening with players’ inventories, without glazing over. But five seems a better number for forcing some tough decisions about what to carry.

card:

30-01-2018 17:34:34 UTC

“body location” undefined/not limited. Could I wear multiple hardhats on different parts of my head?

backpacks only add 2 to inventory overall since they occupy a space in the inventory; seems weird that you could wear a backpack and have nothing in it but still be able to wear things that were supposed to be in the backpack.

Kevan: he/him

30-01-2018 18:12:32 UTC

Body locations are defined as being “listed in brackets after “Clothing” as part of their description”.

card:

30-01-2018 18:28:01 UTC

oh missed that part somehow
for

samzeman:

30-01-2018 21:50:14 UTC

for

PineTreeQ:

31-01-2018 17:38:29 UTC

for

Kevan: he/him

01-02-2018 13:05:44 UTC

(Heads up to other admins that I’m starting to enact this one now.)