Friday, May 23, 2025

Proposal: Grin and Merit

Add a subrule to “Rating” called “Merit”

Each Drafter also has derived integer number named Merit, which is equal to their Rating minus the median Rating of all Drafters or zero, whichever is larger

If a Merit Check is required to be performed, it is done by performing the following atomic action

* Sort all Drafters with positive Merit in alphabetical order
* Assign each Drafter in this list a Merit Threshold which is equal to their Merit plus the Merit of all Drafters alphabetically before them in the list
* Roll a DICEN where N is the total Merit of all Drafters
* Determine the Drafter with the highest Merit Threshold in the list whose Merit Threshold is greater than or equal to the result of the dice roll. That Drafter is Meritorious
* Make a Story Post to the blog declaring the Meritorious Drafter
* Upon doing so, the Meritorious Drafter has achieved victory

“Best score wins” I think could create some problems at the end. So instead this turns it into a roll-off with the top performers.

Comments

DoomedIdeas: he/him

23-05-2025 06:14:11 UTC

I don’t understand the need for the alphabetical order part- If we’re instituting a roll-off, couldn’t it be done simply based on Rating or Merit?

ais523: Supervisor

23-05-2025 06:49:40 UTC

against This is the wrong algorithm – it always gives the win to TrapdoorSpyder, being the last person alphabetically. (The broken step is “Determine the Drafter with the highest Merit Threshold in the list whose Merit Threshold is greater than or equal to the result of the dice roll.” – it should give the win to the Drafter with the lowest Merit Threshold, not the highest.)

I don’t think randomizing is the right way to stop endgame snipes, though – it just means that sniping is always worth an advantage, rather than only if it gets you over the threshold. (I do see that there is a potential problem – I just don’t think this is a correct solution to it.)

Josh: he/they

23-05-2025 08:06:06 UTC

I also don’t like a randomiser. I’m increasingly of the opinion that the star ratings are the wrong way to go - they’re good, descriptive feedback mechanisms but hide too many perverse incentives. I might try to propose a move to ranked choice voting.

Kevan: he/him

23-05-2025 11:00:01 UTC

against Given the implied outcome of this dynasty being that its players then play the dynasty that the winner was describing, the victory mechanic shouldn’t have a significant chance of going to something that nobody liked.

You must be logged in as a player to post comments.