Proposal: Guess What?
In the rule “Guesses {I}” add a subrule named “Unguess {M}” with the following text:
As a Heist Action, a Participant may set the Guess of a Mastermind to an empty value, but that Heist Action attempt fails if, in addition to the criteria defined in “Heists {I}”, any of the following has occurred in the previous X hours, where X is the result of the DICE48 roll of that Heist Action attempt $:
* The Mastermind whose Guess would be emptied by this attempt has changed their Guess $.
It’s possible to hit a deadlock where both Masterminds have successfully blocked each other’s teams from making progress, and if there’s no good second option for either of the Teams to win, it will make a win by either Team take longer. This is a way to unblock that with some patience, but of course a Mastermind who is paying attention and hasn’t changed their Guess in roughly the last 24 hours can simply set their Guess again if it is cleared, so the Team clearing a Guess has to be coordinated about their follow-up Heist Actions.
Added some protections to this as well. Recommendations for more or less dollar signs is appreciated.
ais523: Mastermind
I think two dollars is more likely to be too many than too few. I’d probably put one dollar inside the bullet point, and am not sure whether one or two is correct for the introductory sentence.