Tuesday, November 06, 2007

Proposal: Gun’s don’t neccessarily kill people

14-0, the number of FOR vote’s i’s higher than quorum. -Elia’s IX

Adminned at 07 Nov 2007 23:18:32 UTC

My take at using guns
Change the first paragraph of Life in Zahndorf to read:

The Villagers of Zahndorf are a simple folk. They can either be Healthy, Wounded or Dead (tracked in the GNDT), and all Villagers start the game Healthy. Whenever a villager becomes Dead for any reason, the Mayor will make a story post announcing the fact.

Add a new subrule of “Items”, called “Guns and Bullets”:-

Any living Villager who has a Gun may, as a daily action, attempt to shoot any other Villager (their “Quarry”) by privately announcing this intention to the Mayor, and specifying the ammunition they are using (lead or silver). A gunman can only use silver ammunition if they have a Silver Bullet in their possession, and must reduce the number of Silver Bullets in his Inventory by 1 when making the private announcement.

Within 48 hours of receiving such an intention, the Mayor should determine the results of the shooting as follows:-

  • If the Quarry is currently the Patient of the Doctor, there is no effect on the Quarry. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is a Werewolf and the gun was loaded with lead ammunition, there is no effect on the Quarry. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is Healthy, and neither of the above cases have been met, then Quarry is changed to Wounded, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is Wounded and non of the above cases have been met, then the Quarry is changed to Dead
  • To the rule “Religious Occupations”, add:-

    Villagers with Religious Occupations may not fire guns.

    We can then put the effects of wounding in to the rule-set

    Comments

    BobTHJ:

    06-11-2007 15:47:10 UTC

    imperial I like it but it doesn’t feel complete. Once wounded always wounded?

    Amnistar: he/him

    06-11-2007 15:52:25 UTC

    well, options include giving a new profession power, like the apothecary, or giving the doctor the ability to heal, or perhaps just a time issue.

    aaronwinborn:

    06-11-2007 15:53:41 UTC

    for

    Kevan: he/him

    06-11-2007 16:01:48 UTC

    for Although being wounded needs to have a bigger drawback (someone suggested making wounded villagers killable by a single werewolf), so that you can’t just line everyone up and see who doesn’t bleed when shot with lead.

    Although I suppose if a werewolf gets the job of testing that, he can just shoot lead into another known werewolf and name whoever he likes.

    Chivalrybean:

    06-11-2007 16:11:45 UTC

    imperial

    Brendan: he/him

    06-11-2007 16:15:47 UTC

    for Although this doesn’t actually set any of us to Healthy.

    Amnistar: he/him

    06-11-2007 16:16:53 UTC

    Well, thoughts on the wounded issue (for a later proposal, as I want this idea out there first, then wounding can be taken care of)
    -wounded people can’t do their job?
    -wounded people can be killed by a single werewolf, rather than 2 (and this should provide the single werewolf more points?)
    -wounded werewolves can’t target?
    -wounded werewolves are trackable?
    -perhaps wounding could cause some kind of spiritual journey?

    Amnistar: he/him

    06-11-2007 16:18:30 UTC

    also, do you guys think there should be a possibility that the shooter just misses? and then thinks the person he shot was a werewolf?

    Kevan: he/him

    06-11-2007 16:24:43 UTC

    [Brendan] I think “all Villagers start the game Healthy” covers it - some of us are Dead, and if we don’t know which of the rest are Healthy or Wounded, they must all be Healthy.

    spikebrennan:

    06-11-2007 16:56:50 UTC

    imperial

    Shadowclaw:

    06-11-2007 18:11:43 UTC

    imperial

    Hockeyruler:

    06-11-2007 20:25:57 UTC

    for It adds a new detecting of werewolves, and gives the werewolves a way of finding each other. I want to see the doctor be able to heal wounded people though.

    Darknight: he/him

    06-11-2007 21:06:17 UTC

    for

    Rodlen:

    06-11-2007 23:55:45 UTC

    for

    Tesla4D:

    07-11-2007 01:30:31 UTC

    for

    Oracular rufio:

    07-11-2007 04:05:05 UTC

    imperial

    Hix:

    08-11-2007 03:55:28 UTC

    for for using the greengrocer’s apostrophe in the proposal title.