Handling Illegal Values
How do we want to do this?
I think a lot of it depends on, if I’m in Ruleset 33 is everyone else a “Swashbuckler” for the purposes of the ruleset? If so, we need some sort of “Values can be illegal”, but actions that do not make sense (such as spending something from a non-numeric value) cannot be performed. Otherwise I donno if there will be much interaction.
Yonah:
Are there any possible GNT value types besides numeric and string? Because if not, we should split those into two groups, such that numbers map to numbers and strings map to strings.