Monday, May 28, 2012

Handling Illegal Values

How do we want to do this?

I think a lot of it depends on, if I’m in Ruleset 33 is everyone else a “Swashbuckler” for the purposes of the ruleset? If so, we need some sort of “Values can be illegal”, but actions that do not make sense (such as spending something from a non-numeric value) cannot be performed. Otherwise I donno if there will be much interaction.



28-05-2012 20:12:01 UTC

Are there any possible GNT value types besides numeric and string? Because if not, we should split those into two groups, such that numbers map to numbers and strings map to strings.


28-05-2012 22:03:21 UTC

My suggestion is that if you have an illegal value for a statistic, it is counted as its default until changed. This would be especially good if we’re hopping around a lot.

Clucky: he/him

29-05-2012 06:05:32 UTC

But what is an illegal value in one dynastic context is completely legal in another, and if these dynasties are supposed to interact with each other that is a problem.