Monday, August 01, 2022

Proposal: Hook, Line and Sinker

Timed out and enacted, 3-1. Josh

Adminned at 03 Aug 2022 14:24:44 UTC

Add the following System to the list in the rule Systems, above the entry for Grapple:

| Hookshot || ₩800 || 110 || If the opponent is within ten spaces, move the Actor to the square that is immediately adjacent to the Opponent; this System is not affected by Evasion and a Bot that is Evading is still affected by this System.

Rewrite the effect of the system Grapple as follows:

If the target Opponent does not have the status Anchored then this system has no effect. Otherwise, give them the status Anchored [x], where [x] is the name of the Bot using this system .

Add the following as a new Status in the rule Statuses:

Anchored [x] (where [x] is the name of another Bot): Whenever this Bot moves or bypasses, any Bot in the same Bout whose name is [x] (‘the Anchorer’) moves to the closest square to its current position that is in bounds, not occupied by another Bot, and within three squares of the Bot with this Status; if this isn’t possible then the Anchorer retains its position and the Bot with this Status loses this Status. If this Bot has multiple iterations of this Status attributed to multiple named Bots then this impact resolves for those Bots in turn order. A Bot with this Status takes an additional 10 percentage points of Chassis condition damage from any melee System which does Chassis damage. For the purposes of BotScript triggers or System effects, ‘Anchored’ refers to this status in any of its variations.

Some enabling infrastructure for melee builds.

Comments

Brendan: he/him

01-08-2022 16:22:45 UTC

against This seems fun but I don’t have a melee build.

Trapdoorspyder: he/him

02-08-2022 19:59:13 UTC

for eh, why not

lendunistus: he/him

03-08-2022 07:29:26 UTC

for