Proposal: How Dangerous Can a Manor Be?
Fails 15-2 (Antiquorumed)- Ienpw
Adminned at 22 Feb 2010 18:57:29 UTC
Change Rule 2.9- Incidents, to read as follows:
As a daily action, and if the Lights are On, the Executor may announce an Incident. He does this by randomly selecting two items from the following list (in whatever manner deemed suitable by him), updating the gamestate as specified, and posting a blog entry announcing its occurrence, unless both items 4 and 5 are selected from the below list.
1. The lights go out.
2. Some kind of accident or revelation occurs in a randomly-selected room. If there are any Guests in that room, one of those Guests is selected at random and becomes Stunned or Terrified.
3. The door to a random room jams, and that room may not be entered or exited for 24 hours.
4. No effect
5. No effect
I am sick of the lights going out every second and having to constantly live in fear that I’ll suddenly be freaked out by something. By putting two blanks in the metaphorical revolver, this will defuse the frequency of incidents occuring. This drops the likelihood of having 2 incidents to only 30%.
yabbaguy:
edit by way of post: ‘diffuse’ the frequency.