Sunday, February 21, 2010

Proposal: How Dangerous Can a Manor Be?

Fails 15-2 (Antiquorumed)- Ienpw

Adminned at 22 Feb 2010 18:57:29 UTC

Change Rule 2.9- Incidents, to read as follows:

As a daily action, and if the Lights are On, the Executor may announce an Incident. He does this by randomly selecting two items from the following list (in whatever manner deemed suitable by him), updating the gamestate as specified, and posting a blog entry announcing its occurrence, unless both items 4 and 5 are selected from the below list.

  1. The lights go out.
  2. Some kind of accident or revelation occurs in a randomly-selected room. If there are any Guests in that room, one of those Guests is selected at random and becomes Stunned or Terrified.
  3. The door to a random room jams, and that room may not be entered or exited for 24 hours.
  4. No effect
  5. No effect

I am sick of the lights going out every second and having to constantly live in fear that I’ll suddenly be freaked out by something. By putting two blanks in the metaphorical revolver, this will defuse the frequency of incidents occuring. This drops the likelihood of having 2 incidents to only 30%.

Comments

yabbaguy:

21-02-2010 21:57:31 UTC

edit by way of post: ‘diffuse’ the frequency.

Rodlen:

21-02-2010 22:42:47 UTC

against  Most of the game at the moment depends on us doing things when the lights are off.  Plus, this is a Horror Movie Style Manor.  Everything is out to kill you!

One “no effect” would be nice, though.

tecslicer:

21-02-2010 23:47:05 UTC

against Noe no effect, yes but if we are to change this list let us also ADD some events. A random player is poisoned, or falls down the stairs, or spontaneously combusts, a gas is detected in the room making everyone in that room leave to a random room on that level, a player is convinced that they are wasting their life in their current profession and must choose a new one, or some such thing.

Excalabur:

22-02-2010 01:25:18 UTC

for

digibomber:

22-02-2010 07:53:27 UTC

against
Per tec. Needs more events.

hellzapoppin:

22-02-2010 08:17:04 UTC

against
ditto, it would be cool with more events added in. plus, the dynasty is ending in 6 days, so it is better to play it with lights off and exploit the dark situations.

Kevan: he/him

22-02-2010 09:23:19 UTC

against Too unpredictable an endgame.

ais523:

22-02-2010 11:03:29 UTC

against

Keba:

22-02-2010 13:06:28 UTC

for the new icons ;)

but against for the Proposal ;)

spikebrennan:

22-02-2010 14:06:14 UTC

against

Hix:

22-02-2010 14:30:06 UTC

against

flurie:

22-02-2010 15:41:15 UTC

against
I agree with the reasoning above.

Qwazukee:

22-02-2010 15:58:45 UTC

against

Klisz:

22-02-2010 16:09:50 UTC

against

Roujo: he/him

22-02-2010 18:06:17 UTC

against Per the above people.
@Tecslicer: I lolled at the “spontaneously combust” =P

zauper:

22-02-2010 22:44:52 UTC

against

Darknight: he/him

23-02-2010 02:20:16 UTC

against