Sunday, March 12, 2017

Proposal: I can’t get no satisfaction

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 14 Mar 2017 12:07:38 UTC

Create a subrule of the rule “Moods” called “Satisfaction”:

Each creature has a Satisfaction Level, which is tracked in the Map of the Habitat page and indicates how well the creature’s needs are being met.  Satisfaction Level may be a number between 1 and 5 inclusive, which can also be referred to using a name as described below.  If Satisfaction Level should ever become less than 1, it is set to 1 instead.  If it should ever become greater than 5, it is set to 5 instead.

Satisfaction Levels:
* 1: “Depressed”
* 2: “Down”
* 3: “Satisfied”
* 4: “Happy”
* 5: “Fulfilled”

Add to the end bullet point beginning with “Beak” in the “Anatomy” rule:

This action fulfills Hunger.

Add to the end of the paragraph beginning with “As a daily communal action, any Organ may “gather ambient nutrients”“:

Gathering ambient nutrients fulfills Hunger.

Replace the paragraph in the “Moods” rule beginning with “Actions can “fulfill” a creature’s moods.” with:

Actions can “fullfill” a creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of that creature’s moods, that mood decreases by one, and the organ may take up to 2 nutrients from the statolith, if the statolith has them, and its creature’s Satisfaction Level increases by 1. If the action taken adds nutrients to the statolith, those nutrients must be added before the organ attempts to take any.  If the statolith does not have any nutrients when nutrients would be taken as a result of fulfilling a mood, its hunger mood increases by 5.

Add an additional paragraph to “Moods”:

If an action fulfills a mood and that mood is not the highest or tied for highest of that creature’s mood’s, then the organ’s creature’s satisfaction level decreases by 1.

Set all creatures’ satisfaction levels to 3.

Moods don’t really do anything right now and glands have nothing to do.  This gives us motivation to satisfy the creature and increase moods to encourage other organs to do certain things.  Also, this way everyone can benefit from satisfying the creature and not just the organ that did the action, making glandular activity more attractive.  We can hash out what effect satisfaction level actually has on the gamestate in another proposal.  Maybe being depressed makes things cost more nutrients?  Maybe we can only lay eggs if fulfilled?

Comments

Madrid:

12-03-2017 19:25:43 UTC

Remove the “musts”. For example, change “and must increase its creature’s Satisfaction Level by 1.” to “and it increases its creature’s Satisfaction Level by 1.”, because even if its an imperative, the player can just ignore doing it without any consequence. But without the imperative its part of the gearwork of the system and it can’t be ignored.

Other than that, it looks alright to me.

Oracular rufio:

12-03-2017 19:29:10 UTC

The whole point of “must” is that it is not optional.

Madrid:

12-03-2017 19:44:21 UTC

True, but I attempted to lock down the Doctor last Dynasty with an impossible task (that he had to do because of the “musts”), but he ignored doing it entirely because he could.

Musts, as counter-intuitive as it may be, are optional. As per quirk’s reasoning here: https://blognomic.com/archive/doctor_isnt_complying_to_his_obligations

Other than that, isn’t a “mustless” variant synonymous do the same what you’ve proposed? If so, why bother to keep “must”, then?

Oracular rufio:

12-03-2017 20:04:16 UTC

What quirk said was ” If a Villager does not do any action when required to, and it leads to corrupted GNDT, anyone can correct it.”  So if someone doesn’t increase or decrease satisfaction level it’s just an error that anyone can correct.  But I’ll edit it to say that the gamestate changes rather than that someone must change the gamestate.  Is that acceptable?

Madrid:

12-03-2017 20:09:16 UTC

Yes, that would do it.

Oracular rufio:

12-03-2017 20:20:04 UTC

It’s been done.

Madrid:

12-03-2017 20:22:44 UTC

Alright for

Oracular rufio:

12-03-2017 22:00:54 UTC

Edited so that it really can’t make us hungry from eating this time.

Viv:

12-03-2017 23:28:47 UTC

for

card:

13-03-2017 00:11:47 UTC

imperial

pokes:

13-03-2017 01:15:37 UTC

for

Matt:

13-03-2017 02:58:11 UTC

imperial

Sphinx:

13-03-2017 08:19:07 UTC

imperial

derrick: he/him

13-03-2017 13:51:06 UTC

for I like it.

I’ve always planned to make the creature able to eat its own (read: other organ’s) eggs if it gets hungry enough.

orkboi:

13-03-2017 17:10:07 UTC

for