Proposal: I can’t get no satisfaction
Reached quorum 9 votes to 0. Enacted by Kevan.
Adminned at 14 Mar 2017 12:07:38 UTC
Create a subrule of the rule “Moods” called “Satisfaction”:
Each creature has a Satisfaction Level, which is tracked in the Map of the Habitat page and indicates how well the creature’s needs are being met. Satisfaction Level may be a number between 1 and 5 inclusive, which can also be referred to using a name as described below. If Satisfaction Level should ever become less than 1, it is set to 1 instead. If it should ever become greater than 5, it is set to 5 instead.
Satisfaction Levels:
* 1: “Depressed”
* 2: “Down”
* 3: “Satisfied”
* 4: “Happy”
* 5: “Fulfilled”
Add to the end bullet point beginning with “Beak” in the “Anatomy” rule:
This action fulfills Hunger.
Add to the end of the paragraph beginning with “As a daily communal action, any Organ may “gather ambient nutrients”“:
Gathering ambient nutrients fulfills Hunger.
Replace the paragraph in the “Moods” rule beginning with “Actions can “fulfill” a creature’s moods.” with:
Actions can “fullfill” a creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of that creature’s moods, that mood decreases by one, and the organ may take up to 2 nutrients from the statolith, if the statolith has them, and its creature’s Satisfaction Level increases by 1. If the action taken adds nutrients to the statolith, those nutrients must be added before the organ attempts to take any. If the statolith does not have any nutrients when nutrients would be taken as a result of fulfilling a mood, its hunger mood increases by 5.
Add an additional paragraph to “Moods”:
If an action fulfills a mood and that mood is not the highest or tied for highest of that creature’s mood’s, then the organ’s creature’s satisfaction level decreases by 1.
Set all creatures’ satisfaction levels to 3.
Moods don’t really do anything right now and glands have nothing to do. This gives us motivation to satisfy the creature and increase moods to encourage other organs to do certain things. Also, this way everyone can benefit from satisfying the creature and not just the organ that did the action, making glandular activity more attractive. We can hash out what effect satisfaction level actually has on the gamestate in another proposal. Maybe being depressed makes things cost more nutrients? Maybe we can only lay eggs if fulfilled?
Madrid:
Remove the “musts”. For example, change “and must increase its creature’s Satisfaction Level by 1.” to “and it increases its creature’s Satisfaction Level by 1.”, because even if its an imperative, the player can just ignore doing it without any consequence. But without the imperative its part of the gearwork of the system and it can’t be ignored.
Other than that, it looks alright to me.