Thursday, June 09, 2011

Proposal: I shall achieve victory! XP ...perhaps “might” is more appropriated.

s/k’ed.—Yoda

Adminned at 09 Jun 2011 14:16:46 UTC

Change the first two words in Rule “Farmland” to “Some Farmers”.
Change rule “House” to:

Every Plot contains a house. For the purposes of movement, a house is considered to be a square to the left of, and adjacent to all squares in the first column of its plot.
If a zombie at any time moves into a house, the Plot where the house lay is Overrun.
When a Plot is Overrun, its owner loses all the Sun they own, and set their Juice to 10.
In addition, one of these two things shall happen:
* If the Owner of the Zombie that moved into the house already owns one or more Plots, the Overrun Plot is removed from the Garden Patch. The owner of the Plot loses all their Wood.
* Otherwise, the Owner of the Zombie becomes the new owner of the Plot. They swap Wood values with the owner of the Plot, who gains 100 Sun.

The zombie that moved into the house is then destroyed.
If the Landlord’s Plot is Overrun, they immediatly receives a new Plot after a random Plot, and gain an additional 100 Sun and 20 Wood.

In Rule “Resources”, change:

As a weekly action, a Farmer may Harvest by adding 100 to their Sun.

To

As a weekly action, a Farmer that owns one or more Plots may Harvest by adding 100 to their Sun.
As a weekly action, a Farmer that does not own a Plot may Perform Juicy Rituals by adding 15 to their Juice.

Add a new Dynastic Rule, called “Victory?”:

Whenever a Farmer is the only Farmer owning a Plot other than the Landlord, that Farmer acheves Victory.

Change the last Paragraph in rule Farmland to:

New Farmers shall receive a Plot that is immediately below a random Plot. Unidling Farmers have their Resources set to 0 Sun, 0 Wood and 20 Juice.

Remove all the Plots marked as Inactive from the Garden Patch.

This is what I’m thinking about:

Whenever a Farmer is the only Farmer owning a Plot other than the Landlord, that Farmer acheves Victory.

It might take a long time, so I didn’t include it. This proposal is just to set the bases for an healthier winning mechanics.

Comments

mideg:

09-06-2011 09:04:22 UTC

against

While I like the general mechanic proposed here, I sense some technical problems, some of them cosmetical, others maybe harmful:
- Rule “Farmland” will start with “Some Farmers has a Plot..” which is no proper english, though obviously correctable by an admin per Rule 1.1
- There is no rule “House”. (It is named “The House”.)
- In the proposed changed rule “House” in the conditional procedures regarding the Overrun Plots, there is a problem with the timing. (Removing a Plot and then setting the owners Sun might cause problems, as might changing the owner of a Plot and then swapping values.
- The change in Rule “Resources” seems to be ok, but I would make sure by saying “..does not own _any_ Plot..”.
- The new victory condition has been included in the Proposal though you commented that it was not. :-)
- Is the last paragraph of the rule “Farmland” really what you want to change? It looks to me as if it could be seen that the followeing is the last paragraph of rule “Farmland”: “The zombie that moved into the house is then destroyed.” You wouldn’t want that to change in the way indicated, do you?

As said, I generally very much like your proposal and most of the above “problems” are minor details and might even be no problem at all, but for me personally, there are to many minor details wrong here, so I’d like a corrected Proposal. :-)

Ely:

09-06-2011 09:17:05 UTC

against SK soon reproposed (that’s the why I like short queues)

mideg:

09-06-2011 09:30:20 UTC

:-)