Proposal: I think therefore I am
Quorum 5-0
-Amnistar
Proposer: 25
All others: 5 DNA
Enactor 6 DNA
Adminned at 22 Apr 2007 12:53:37 UTC
Add the following traits to the List of Inactive Traits. If a trait would be added that shares the same name as a trait already on either list of traits, replace the old trait’s text with the text of the trait found in the following.
Adrenaline
Cost: 75 DNA, 3 Complexity
Requirements: Body Size 3, Brains 2, Appendages 2, Unique Ability 1
Effect: The Lifeform may, each time e makes a Feeding attempt, spend 2 Nutrition. If e does, e gains +2 Appendages, +2 Facial Features for the purposes of the Feeding attempt and gains +10 DNA if the Feeding attempt is successful. If the creature during a Hunt targets another Lifeform that owns this trait and uses this trait’s ability by spending 2 Nutrition, the targeted Lifeform loses 2 Nutrition. The Hunting Lifeform does not gain the normal benefit of the trait in this case.Arms
Cost: 40 DNA, 2 Complexity
Requirements: Appendages 3, Facial Features 2
Effect: The Lifeform gets +1 to Facial Features for the purpose of all Fight phase rolls.Digestion
Cost: 50 DNA, 1 Complexity
Requirements: Body Mass 2
Effect: All Nutrition gains/losses from Feeding attempts made by the Lifeform are increased by 1.Legs
Cost: 40 DNA, 2 Complexity
Requirements: Appendages 4
Effect: The Lifeform gains +1 to Appendages for the purposes of all Chase phase rolls.Metabolism
Cost: 30 DNA, 1 Complexity
Requirements: None
Effect: The Lifeform may often spend 3 Nutrition. If e does so, e gains 1 Energy.Prehensility
Cost: 60 DNA, 2 Complexity
Requirements: Appendages 4, must own Arms, Legs, or Tail.
Effect: The Lifeform gains +1 to Facial Features for the purposes of all Fight phase rolls.Sentience
Cost: Infinite DNA, Infinite Complexity; Sentience cannot be Upgraded, Advanced or moved to the Active List except by game actions/effects that specifically refer to it.
Requirements: Must have at least 5 of the following Traits: Language, Memory, Nervous System, Reasoning, Tool Use, Tribal Structure
Effect: If the Lifeform has owned Sentience for at least the past 96 hours, e has achieved victory.Tail
Cost: 40 DNA, 2 Complexity
Requirements: Appendages 3, 1 Unique Ability
Effect: The Lifeform gains +1 to Appendages for the purposes of all Chase Phase rolls.Tool Use
Cost: 80 DNA, 8 Complexity
Requirements: Brains 4, Appendages 5, must have Prehensility
Effect: The Lifeform gains +1 to all Evolutionary Variables for the purpose of Feeding. Gains +1 on all Foraging checks.
A peaceful way to win.
Clucky: he/him
I donno…
My problem is the lack of balance that is starting to appear. Right now, it is possible to gain one energy per feeding attempt. This is offset by the fact that you can only have twenty nutrition. Make it possible to lose nutrition at a faster rate, and you make it easier to gain DNA. A lifeform that gets Adrenaline can get +10 without the negative side effect of nutrition++. A lifeform with Metabolism and the power that gives +1 per feeding attempt can gain two free energy per feeding attempt + the DNA earned from it. I was sorta hoping new rules would help to fix the seeming inbalance, (if you notice, over the last couple of days everyone went to put stuff in body mass…) not make it worse.