Proposal: Initiating Initiation
Set the gamestate to what it would be if each City who has attempted to Initiate had done the first step of Initiation correctly.
For each City who has attempted to Initiate and who, while doing so, provided a Location to the Capital that they wished to be set to, set that City’s Location to the Location they specified.
In “The Cities and the Sea”, change the bulleted list after “When a City Initiates, they perform it as an atomic action with the following steps:” to read as follows:
* Privately indicate to the Capital where on the map they wish their Location to be (upon doing so, their Location is set to the specified location);
* Update the destination of their starting Boat to be the name of a City other than themselves, of their choice.
* Set their Specialization to be one of the Produced Resources.
* Set Sail with their starting Boat, as defined in the rule “Boats”.
Remove “Must be set as per the rule Routes when initiating a joining City.” from “Boats”.
Set ais523’s arrival time to 12:46, 9 Jun 2025 and Darknight’s arrival time to 11:39, 10 June 2025 (using the 24-hour clock).
Initiation is broken in a few ways at the moment: a) the first step requires you to report your current location (which has its default value of blank), not your desired location, and doesn’t do anything to actually set your location; b) setting arrival time doesn’t work because it only happens for “a joining City” in the current ruleset and we aren’t joining. This fixes the former problem (both in the gamestate and the rules), fixes the latter problem, and moves the “you have to set sail when you initiate” rule into the rule that describes Initiation, rather than having it awkwardly spread throughout the ruleset.
Darknight: he/him
Is it possible to add a small caveat for me to be able to add a specialization without having to go through the whole initiation again?