Saturday, June 04, 2011

Proposal: Intensive Incentive

S/k’ed.—Yoda

Adminned at 06 Jun 2011 11:46:19 UTC

If there is a dynastic rule titled “Points”, change the rule with the name “Incentives” from

Whenever a proposal is enacted, the Farmer who proposed it gains 5 Sun, unless at least half of the EVCs contain the word ‘trivial’.

to

Whenever a proposal is enacted, the Farmer who proposed it gains 1 Points, unless at least half of the EVCs contain the word ‘trivial’.

I believe in the seperation from the farmers game to the metagame. The exact amount of points for a proposal is debatable, of course, but I thought 1 is a nice relation to 5 Sun.

Comments

Yoda:

04-06-2011 19:15:11 UTC

against metagame shmetagame

Galtori:

04-06-2011 19:19:50 UTC

against  against
EWW! That’s no fun! Otherwise you encourage others to seperate the two parts of the game, and that breaks the game. And I just lost the game. .  . . Sigh.

mideg:

04-06-2011 19:24:01 UTC

Why would a seperation break the game? Well, seperation is probably the wrong word, let’s rephrase that: the metagame encompasses the farmers game. But proposals clearly belong to the outer shell and should (in my opinion, I’m ok however this turns out) be rewarded more on the outer side, not with the innermost ressource. :-)

Phew, I feel like a crazyman.

Yoda:

04-06-2011 19:39:05 UTC

See, that’s the beautiful thing about nomics.  The game and the metagame are interconnected.

aguydude:

04-06-2011 20:18:02 UTC

against

SingularByte: he/him

04-06-2011 21:05:55 UTC

against

mideg:

04-06-2011 21:10:50 UTC

Self-Kill! against Well, all right, seems to be an unpopular idea. :-)