Friday, March 10, 2017

Proposal: It’s Crowded in Here

Reached quorum 9 votes to 0. Enacted by Kevan. The second clause of the Habitat edit had no effect, as “any Organ may increase the Statolith’s Gonium by 5” no longer existed in the ruleset at the point of enactment.

Adminned at 10 Mar 2017 23:24:15 UTC

Add a new rule, “Creatures”:

Each Creature has a name; a Creature named X is referred to as “the Creature named X”.
Each Organ is part of one Creature, which can be referred to as that Organ’s Creature. Organs’ Creatures are tracked in the GNDT by their Creatures’ names in the column “Creature”, which defaults to “Eve”.

Set each Organ’s Creature to Eve.

In “Anatomy”:
- After “Limb”, change “to move the Creature’s location” to “to move its Creature’s location”.
- Change the text in the bullet point for Beak to “Beak: As a daily action, if a Creature is in a Location that also contains a Reef and at least one Organ belonging to that Creature has the Ocellus state, an Organ belonging to that Creature that is in the Beak state may consume one Micronium to add 3 Nonium and 3 Blonium to the Statolith’s nutrients and decrease that Creature’s Hunger mood by 2. If this would cause the Hunger mood to become less than 0, it becomes 0 instead.”
- After Ocellus, change “adjacent to the Creature’s current location.” to “adjacent to its Creature’s current location.”
- After Gland, change “of the Creature” to “of its Creature”.

In “Moods”:
- Change “The Creature has a number of moods.” to “Each Creature has a number of moods.”
- Change “The Creature has the following moods:” to “Creatures have the following moods:”
- Change “Actions can “fullfill” the creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of the creature’s moods” to “Actions can “fullfill” a creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of that creature’s moods”.
- On the Map of Habitat page, add a header indicating that the current moods belong to Eve.

In “Nutrients”:
- Change “The creature uses nutrients in order to make itself grow and thrive.” to “Creatures use nutrients in order to make themselves grow and thrive.”
- Change “An Organ may give a Nutrient it is storing to another Organ at any time.” to “An Organ may give a Nutrient it is storing to another Organ belonging to the same Creature at any time.”
- Change “Any gift of nutrients to the statolith decreases the hunger mood by the number of nutrients given” to “Any gift of nutrients to the statolith decreases the hunger mood of the gifting Organ’s Creature by the number of nutrients given”

In Habitat:
- Change “The Creature’s location in that grid is marked with an X” to “Each Creature’s location in that grid is marked with [NAME], where NAME is the Name of the Creature”.
- Change “As a daily communal action, any Organ may increase the Statolith’s Gonium by 5 if the Creature is in a Location that also contains a Brine Pool, or increase the Statolith’s Micronium by 5 if the Creature is in a Location that also contains a Vent.” to “As a daily communal action, any Organ may increase the Statolith’s Gonium by 5 if that Organ’s Creature is in a Location that also contains a Brine Pool, or increase the Statolith’s Micronium by 5 if that Organ’s Creature is in a Location that also contains a Vent.”

In Neighbors, change “The Creature lives” to “Creatures live”.

Setting groundwork for splitting, mostly the obvious changes that would imply except that the Statolith remains a universal storage facility.

The Creature wobbles and tightens slightly around its middle.

Comments

Oracular rufio:

03-10-2017 00:56:30 UTC

So are they, like, telepathically linked, able to transmit nutrients across the ocean floor, or are they like individual multipurpose limbs of one supercreature?

Maybe we would get more done if we were in smaller, multiple, groups, though.

pokes:

03-10-2017 01:12:34 UTC

Telepathically linked and transmitting nutrients across the ocean floor because it was too hard to write in anything else :) Maybe if we feel strongly that can come later.

Despite being a monster proposal in word count, this was the smallest unit implementation I could think of that would make splitting make sense as a concept in the Ruleset.

pokes:

03-10-2017 01:17:45 UTC

I was also thinking it might be interesting to eventually have a win condition along the lines of “random Organ in the first Creature to do X wins” - gathering a team and splitting off increases your personal win probability, but you have to pull off X in a smaller team.

Oracular rufio:

03-10-2017 01:36:26 UTC

I like that idea.  It makes giving nutrients to fellow organs different than giving them to the statolith, since the statolith’s nutrients can be used by other creatures.  But it will probably result in everyone draining the statolith’s nutrients so as not to give other creatures an advantage.

pokes:

03-10-2017 01:39:47 UTC

We can figure out how to stop a race to steal all of the Statolith’s nutrients later, if this passes there isn’t even a way to do the split yet.

Oracular rufio:

03-10-2017 03:21:14 UTC

Yeah.  I was just thinking.

for

card:

03-10-2017 03:39:49 UTC

for

orkboi:

03-10-2017 03:51:22 UTC

for

Viv:

03-10-2017 08:20:34 UTC

for The Statolith often dreams there are many that are it that are one that are many.

Cuddlebeam:

03-10-2017 10:24:22 UTC

M I T O S I S for

There’s going to be some fuckery with Adam vs Eve later on I’m sure of it lol. Whichever creature has the most people aboard is going to be heavily favored because of more total voting power (opens up for a lot “Defect the minority” plays) and total dynastic actions.

Viv:

03-10-2017 10:48:45 UTC

We might split yet further. Limbs may strain into opposite directions. Beaks may sever. We may be conflicted.
I also heard of peculiar accidents that happen to starfish. Are we like starfish? Maybe I dreamed again.

Kevan:

03-10-2017 11:01:01 UTC

imperial

Sphinx:

03-10-2017 11:04:14 UTC

for

derrick:

03-10-2017 14:57:08 UTC

for  I’d personally favor a version of splitting where each creature uses its own pool of nutrients. I’d also look for a mechanism where every organ doesn’t go wandering off on its own mission.

One thought I had was making one organ act as sort of temporary statolith substitute. There are problems with that though, mostly being that it puts that player largely out of play.

Another thought is making nutrient caps for the creature’s nutrient pool based on how many organs are part of it.

Also, while Adam is a good name, there is also Lilith (from legends building on genesis) and Alice (from cryptography)

Sphinx:

03-10-2017 21:51:21 UTC

for