Proposal: It’s Crowded in Here
Reached quorum 9 votes to 0. Enacted by Kevan. The second clause of the Habitat edit had no effect, as “any Organ may increase the Statolith’s Gonium by 5” no longer existed in the ruleset at the point of enactment.
Adminned at 10 Mar 2017 23:24:15 UTC
Add a new rule, “Creatures”:
Each Creature has a name; a Creature named X is referred to as “the Creature named X”.
Each Organ is part of one Creature, which can be referred to as that Organ’s Creature. Organs’ Creatures are tracked in the GNDT by their Creatures’ names in the column “Creature”, which defaults to “Eve”.
Set each Organ’s Creature to Eve.
In “Anatomy”:
- After “Limb”, change “to move the Creature’s location” to “to move its Creature’s location”.
- Change the text in the bullet point for Beak to “Beak: As a daily action, if a Creature is in a Location that also contains a Reef and at least one Organ belonging to that Creature has the Ocellus state, an Organ belonging to that Creature that is in the Beak state may consume one Micronium to add 3 Nonium and 3 Blonium to the Statolith’s nutrients and decrease that Creature’s Hunger mood by 2. If this would cause the Hunger mood to become less than 0, it becomes 0 instead.”
- After Ocellus, change “adjacent to the Creature’s current location.” to “adjacent to its Creature’s current location.”
- After Gland, change “of the Creature” to “of its Creature”.
In “Moods”:
- Change “The Creature has a number of moods.” to “Each Creature has a number of moods.”
- Change “The Creature has the following moods:” to “Creatures have the following moods:”
- Change “Actions can “fullfill” the creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of the creature’s moods” to “Actions can “fullfill” a creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of that creature’s moods”.
- On the Map of Habitat page, add a header indicating that the current moods belong to Eve.
In “Nutrients”:
- Change “The creature uses nutrients in order to make itself grow and thrive.” to “Creatures use nutrients in order to make themselves grow and thrive.”
- Change “An Organ may give a Nutrient it is storing to another Organ at any time.” to “An Organ may give a Nutrient it is storing to another Organ belonging to the same Creature at any time.”
- Change “Any gift of nutrients to the statolith decreases the hunger mood by the number of nutrients given” to “Any gift of nutrients to the statolith decreases the hunger mood of the gifting Organ’s Creature by the number of nutrients given”
In Habitat:
- Change “The Creature’s location in that grid is marked with an X” to “Each Creature’s location in that grid is marked with [NAME], where NAME is the Name of the Creature”.
- Change “As a daily communal action, any Organ may increase the Statolith’s Gonium by 5 if the Creature is in a Location that also contains a Brine Pool, or increase the Statolith’s Micronium by 5 if the Creature is in a Location that also contains a Vent.” to “As a daily communal action, any Organ may increase the Statolith’s Gonium by 5 if that Organ’s Creature is in a Location that also contains a Brine Pool, or increase the Statolith’s Micronium by 5 if that Organ’s Creature is in a Location that also contains a Vent.”
In Neighbors, change “The Creature lives” to “Creatures live”.
Setting groundwork for splitting, mostly the obvious changes that would imply except that the Statolith remains a universal storage facility.
The Creature wobbles and tightens slightly around its middle.
Oracular rufio:
So are they, like, telepathically linked, able to transmit nutrients across the ocean floor, or are they like individual multipurpose limbs of one supercreature?
Maybe we would get more done if we were in smaller, multiple, groups, though.