Proposal: Junkyard Economy
Reached quorum 17 votes to 1. Enacted by Kevan.
Adminned at 02 Mar 2010 01:51:26 UTC
Replace the second paragraph of Rule 2.1 (Commoner’s Economy) with:-
As a weekly action, a Commoner can Scavenge; this increases his Coal by his Income, and is impossible if it would reduce a Commoner’s Coal to less than 0. When Scavenging, a Commoner may also choose two different items from the following list, and gain the Resources listed in each item:-
- 10 Iron
- 10 Wood
- 5 Quicksilver
- 5 Caffeine
- 3 Cogs
- 1 Gem
If “This product was not tested on animals” passed, add “2 Guinea Pigs” to that list, before “1 Gem”.
Upon enactment of this proposal, halve the Quicksilver and Caffeine of each Commoner (rounding down), cut each Commoner’s Cogs by two thirds (rounding down) and divide each Commoner’s Gems by 10 (rounding down).
If a Furnace exists as a Part, change its Cost from “7 Cogs and 3 Iron” to “3 Cogs and 3 Iron”. If the Cog Mold exists, change its Cost from “7 Iron and 3 Cogs” to “7 Iron and 1 Cog”.
It’s been pointed out that 10 of something is just “the amount you can gain in a week”, but it feels more intuitive to have some items actually being rarer than others. (If I want to build a microscope I need 10 Iron and 3 rare Gems, rather than 10 Iron and 30 Gems. And looking at my previous proposal, this is how I’ve been instinctively costing things.) Divisors have been chosen so as not to require any rounding down on current GNDT values.
Was tempted to make Caffeine unscavengeable and something you can only manufacture with Inventions, but a few people already have some, so I’ll leave it for now.
Roujo: he/him