Tuesday, April 17, 2007

Proposal: Lets try this again, again!

Quorumed: 7-0
-Amnistar
Proposer: 35 DNA, 1 Complexity
Voters (Amnistar, Axeling, Seebo, Chronos Phaenon, Rodney, BobTHJ): 7 DNA 1 Complexity
Enactor: 8 DNA
All Others: 7 DNA

Adminned at 17 Apr 2007 20:52:14 UTC

Add a new rule called “Energy”

Each lifeform has a stat called “Energy” which is tracked in the GNDT.

Energy is represented by an integer number between 0 and X where X is lifeform’s maximum energy value. This value is also tracked in the GNDT and is, by default, 2. If a lifeform’s energy is ever greater than eir maximum energy value, it is set to the lifeform’s maximum energy value.

A lifeform may often increase eir energy by one, provided eir energy is not set to a value higher than eir maximum energy value.

Energy may be expended by preforming a “gameplay action”. Gameplay actions may be defined throughout the ruleset. The description of each action is listed where it is defined in the ruleset. To perform a certain gameplay action, a lifeform must spend X energy were X is the cost of the gameplay action.

Evolute: 1 Energy
Upgrade: 1 Energy
Forage: 2 Energy
Hunt: 2 Energy

In the rule “Evolutionary Variables” replace

A lifeform may often Evolute.

with

There exists a gameplay action called “Evolute”.

In rule “Feeding”

replace

Often, a Lifeform who has not had success in a Feeding atempt this week may make a Feeding attempt.

with

There exists two gameplay actions called “Forage” and “Hunt”. Both of these actions are considered “Feeding attempts”.

In the rule “Creature Traits” replace

A Lifeform may, in the place of Evoluting,

with

There exists a gameplay action called “Upgrade”. An upgrading lifeform may

Add the following setence to the end of “Hunger”

If a Lifeform’s Nourishment is ever increased beyond 20 that Lifeform is considered bloated and eir status is changed to Dead.

Add the following inactive traits to the list of traits page:

Energetic
Cost: 100 DNA
Requirement: Appendeges 3
Effect: This Lifeform’s maximum energy value is increase by one. Upon loses this trait, the lifeform’s maximum energy value is reduced by one.

Light Sleeper:
Cost: 100 DNA
Requirement: Brain Size 3
Effect: This Lifeform’s maximum energy value is increase by one. Upon loses this trait, the lifeform’s maximum energy value is reduced by one.

If there exists a rule called “Unstable Balance” in it replace

There exists an action called “Check Diversity”.  A Lifeform may occasionally Check Diversity,

with

There exists an gameplay action called “Check Diversity”.  A Lifeform may Check Diversity

and add

Check Diversity: 3 Energy

to the end of the rule “Energy”

If the proposal “Evolving Traits” passes, rename the rule created by that proposal “Advancement” and in it replace

There exists a gameplay action called “Advance”. A

and add

Advance: 2 Energy

to the end of the rule “Energy”


It didn’t post the first time…

Comments

BobTHJ:

17-04-2007 14:49:51 UTC

for

Rodney:

17-04-2007 15:45:11 UTC

for

Amnistar: he/him

17-04-2007 17:51:00 UTC

for

ChronosPhaenon:

17-04-2007 19:56:18 UTC

for

Axeling:

18-04-2007 02:30:15 UTC

for

Seebo:

18-04-2007 03:34:52 UTC

for