Proposal: Lets try this again, again!
Quorumed: 7-0
-Amnistar
Proposer: 35 DNA, 1 Complexity
Voters (Amnistar, Axeling, Seebo, Chronos Phaenon, Rodney, BobTHJ): 7 DNA 1 Complexity
Enactor: 8 DNA
All Others: 7 DNA
Adminned at 17 Apr 2007 20:52:14 UTC
Add a new rule called “Energy”
Each lifeform has a stat called “Energy” which is tracked in the GNDT.
Energy is represented by an integer number between 0 and X where X is lifeform’s maximum energy value. This value is also tracked in the GNDT and is, by default, 2. If a lifeform’s energy is ever greater than eir maximum energy value, it is set to the lifeform’s maximum energy value.
A lifeform may often increase eir energy by one, provided eir energy is not set to a value higher than eir maximum energy value.
Energy may be expended by preforming a “gameplay action”. Gameplay actions may be defined throughout the ruleset. The description of each action is listed where it is defined in the ruleset. To perform a certain gameplay action, a lifeform must spend X energy were X is the cost of the gameplay action.
Evolute: 1 Energy
Upgrade: 1 Energy
Forage: 2 Energy
Hunt: 2 Energy
In the rule “Evolutionary Variables” replace
A lifeform may often Evolute.
with
There exists a gameplay action called “Evolute”.
In rule “Feeding”
replace
Often, a Lifeform who has not had success in a Feeding atempt this week may make a Feeding attempt.
with
There exists two gameplay actions called “Forage” and “Hunt”. Both of these actions are considered “Feeding attempts”.
In the rule “Creature Traits” replace
A Lifeform may, in the place of Evoluting,
with
There exists a gameplay action called “Upgrade”. An upgrading lifeform may
Add the following setence to the end of “Hunger”
If a Lifeform’s Nourishment is ever increased beyond 20 that Lifeform is considered bloated and eir status is changed to Dead.
Add the following inactive traits to the list of traits page:
Energetic
Cost: 100 DNA
Requirement: Appendeges 3
Effect: This Lifeform’s maximum energy value is increase by one. Upon loses this trait, the lifeform’s maximum energy value is reduced by one.Light Sleeper:
Cost: 100 DNA
Requirement: Brain Size 3
Effect: This Lifeform’s maximum energy value is increase by one. Upon loses this trait, the lifeform’s maximum energy value is reduced by one.
If there exists a rule called “Unstable Balance” in it replace
There exists an action called “Check Diversityâ€. A Lifeform may occasionally Check Diversity,
with
There exists an gameplay action called “Check Diversityâ€. A Lifeform may Check Diversity
and add
Check Diversity: 3 Energy
to the end of the rule “Energy”
If the proposal “Evolving Traits” passes, rename the rule created by that proposal “Advancement” and in it replace
There exists a gameplay action called “Advanceâ€. A
and add
Advance: 2 Energy
to the end of the rule “Energy”
It didn’t post the first time…
BobTHJ: