Proposal: Locks & Key
Fewer than a quorum not voting AGAINST. Failed 1 vote to 7 by Kevan.
Adminned at 14 Apr 2025 17:03:30 UTC
On Rule “Hotels”, add a subrule denoted as “Picklocking” with the following text:
Some of the Connected have Doors(that change from each Break-In Phase). If a Connected has a Door, then it has a Key in a random Spot that is not in either Spot of the of the Connected that the Door is located. The Concierge will only know the locations the Keys are located unless an Agent was in a location and could pick it up. If an Agent, has possession of the key, and is over at the Door that the Key is located in, then the Agent could use the Key to lock the Door while they pass through the Connected(or unlock if the door was previously locked). If a Door is locked, other Agents can’t pass through the connected. The exception to the last sentence is that if an Burglar wishes sacrifice their last Spot in their Route to roll DICE4, and hence making the Door unlocked if their result a 4. Doors start off as unlocked as Default. Additionally, Agents will know what Door their Key they possess will work for.Agents and can only possess 1 Key.
To make things spicy
ais523:
I think this has timing issues? The Concierge simulates the gameplay all at once, which means that the Agents have no opportunities to make decisions mid-Break-In.
In order to make this work, all the doors, keys, etc. would have to be public in advance of Route selection, so that Agents could submit routes that involved picking up keys.