Tuesday, August 10, 2021

Proposal: Machine? What Machine?

Reached quorum 10 votes to 2. Enacted by Kevan.

Adminned at 11 Aug 2021 18:14:26 UTC

Replace the section of the rules that reads

Each Worker may have up to six Machines in their Line; this is tracked as an ordered list that defaults to one Clink machine. A Worker may add a new, Cold instance of a Machine to any position in their Line by paying that Machine’s Cost. A Worker may Activate a cold Machine they have by paying its costs, setting its heat to Hot, and executing its effects.

with the text

Each Worker may have up to six Machines in their Line; this is tracked as an ordered list that defaults to one Clink machine. A Worker may add a new, Cold instance of a Machine to any position in their Line by paying that Machine’s Cost. A Worker may Activate a Cold Machine they have by paying its costs, setting its heat to Hot, and executing its effects. A Worker may Demolish a Cold Machine they have by removing it from their Line.

Currently there is no way to get rid of a machine if you no longer want it, this would change that. Not too much use right now but could become important later on.

Comments

Clucky: he/him

10-08-2021 00:59:17 UTC

1) If https://blognomic.com/archive/neater_machine_tracking passes, there will not be a section called “Machinery” just one called “Machines”. As its unclear if that proposal will pass or not, you might want to avoid mentioning the rule by name.

2)  Generally you want to be careful about replacing large sections of text when you don’t need to. I think its actually good here because you can’t just talk about the “First paragraph of the rule machinery” due to the other proposals, but its something you want to keep an eye out for in the future because if there was another proposal that also edited this paragraph, the whole replace would fail whereas if you just went with an “Append the following here” then it would be fine. 

Trapdoorspyder: he/him

10-08-2021 00:59:59 UTC

Okay, thanks! Will fix.

Clucky: he/him

10-08-2021 01:02:28 UTC

it might also be good to specify “A Worker may Demolish a Cold Machine they have”. I think the fact that you need to remove it from your line is probably good enough, but doesn’t hurt to be safer.

Trapdoorspyder: he/him

10-08-2021 01:10:43 UTC

Absolutely right, it couldn’t hurt. Fixed.

Clucky: he/him

10-08-2021 01:12:25 UTC

cool I’ll give others a bit of time to spot potential other problems but definitely like the idea!

Clucky: he/him

10-08-2021 05:14:48 UTC

for

lemon: she/her

10-08-2021 06:59:12 UTC

soft against bc i think it would be neat if it took energy or a machine, like the crusher, to do this :0

Raven1207: he/they

10-08-2021 07:29:25 UTC

for

Josh: he/they

10-08-2021 07:51:11 UTC

Per lemon against

Kevan: City he/him

10-08-2021 08:25:33 UTC

against

Madrid:

10-08-2021 10:50:07 UTC

against

Lulu: she/her

10-08-2021 10:52:41 UTC

for

ais523:

10-08-2021 12:02:22 UTC

against My feelings are similar to lemonfanta’s on this one: I don’t particularly mind if it passes, but I do like how Machine-dependent the dynasty is becoming (and we do have an existing way to get rid of Machines, now).

Clucky: he/him

10-08-2021 13:28:22 UTC

Problem with requiring a machine is that people could get locked out and not have space for such a machine. I think spending energy is probably reasonable, but for a light hearted dynasty I don’t think we should make respeccing that exspensive

Trapdoorspyder: he/him

10-08-2021 14:16:23 UTC

Consider, this could pass either way, and if energy to destroy becomes a necessity, a quick proposal could fix that.

Vovix: he/him

10-08-2021 15:32:59 UTC

for As Clucky mentioned, someone who doesn’t have space for a Crusher right now couldn’t make space for it, so they can’t get one, so they can’t make space, etc. I’d rather have the ability to swap machines out than have people stuck with their round 1 choices even as they become obsolete. If swapping becomes too strong, we can introduce a cost for it later.

ais523:

10-08-2021 17:31:23 UTC

I think you can buy a Crusher even if you have six machines, right? You destroy a machine as part of the cost to buy it, so you still have six afterwards, and haven’t exceeded the limit.

Trapdoorspyder: he/him

11-08-2021 00:53:40 UTC

Another thing to keep in mind is, even with a crusher to get rid of machines, there is no way to get rid of that crusher once you have it.

Vovix: he/him

11-08-2021 00:57:49 UTC

arrow Right now, respeccing would be an extremely awkward process, and even minor tweaks (say, you want to replace your Spin with a Press) will require permanently taking up one of your slots.

ais523:

11-08-2021 12:29:40 UTC

CoV for

Raven1207: he/they

11-08-2021 13:29:29 UTC

for

Josh: he/they

11-08-2021 15:08:10 UTC

Cov for

Janet: she/her

11-08-2021 15:22:56 UTC

for

Kevan: City he/him

11-08-2021 18:12:21 UTC

for CoV.