Tuesday, May 09, 2023

Proposal: Managed Decline [Core]

Times out and fails 6-0 due to being a core rule change which didn’t hit quorum. Previous enactment by Redtara has been overridden. -SingularByte

Adminned at 11 May 2023 12:19:08 UTC

In the rule “Idle City Architects”, replace:-

An Admin may render a City Architect Idle if that City Architect has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that City Architect has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post, and the 168 Hour idle timeout is considered to be reduced to 96 hours for that City Architect during the current and subsequent dynasty.

with:-

An Admin may render a City Architect Idle if that City Architect has asked to become Idle in an entry or comment from the past 96 hours (4 days). A City Architect is considered timed out if they have not posted an entry or comment in the past 168 hours (7 days), or in the past 96 hours (4 days) if they were idled for being timed out during the previous dynasty; an Admin may render a timed out City Architect Idle by announcing this in a blog post.

Removing the “subsequent” idling ambiguity raised when this idle change was implemented back in March, and flipping the phrasing around from “remember to time them out early next time” to the possibly sturdier “time them out early if they timed out last time” in the process.

Comments

Bucky:

09-05-2023 15:34:16 UTC

While the old version reduces the timeout period if one was idled due to inactivity last dynasty, the new version reduces the timeout period if the inactivity period existed at all regardless of whether anyone noticed at the time.

This new version presents an undesirable situation where, between 96 and 168 hours of inactivity, one cannot tell for sure whether a City Architect is timed out without checking all their activity during the previous dynasty and, if they had a similar 96 hour period during that dynasty, even earlier.

The changes also badly affect players who unidled after a long absence, since players who were idle for an entire dynasty would almost always be subject to the reduced timeout after unidling.

Kevan: he/him

09-05-2023 15:38:29 UTC

Good point, “timed out” isn’t the action of idling. I’ve changed “if they timed out during the previous dynasty” to “if they were idled for being timed out during the previous dynasty”, which should address that.

Bucky:

09-05-2023 15:45:55 UTC

Oh, scam alert! An admin can idle inactive City Architects who are already idle in order to subject them to the short timer in the following dynasty. This is also a problem with the current version.

Bucky:

09-05-2023 20:29:23 UTC

for

redtara: they/them

09-05-2023 20:52:49 UTC

for

SingularByte: he/him

09-05-2023 21:27:42 UTC

for

JonathanDark: he/him

09-05-2023 21:55:37 UTC

for

Brendan: he/him

10-05-2023 00:06:18 UTC

for

Josh: Observer he/they

10-05-2023 08:14:37 UTC

imperial I’m still unhappy with the core concept, here, really, and likely will remain so until such a time as it systemically becomes the case that this is observed by admins rather than being theoretical, or - much worse - something that is applied selectively and possibly punitively.

SingularByte: he/him

10-05-2023 08:35:43 UTC

Perhaps we could actually mark the fact that someone was idled out like this as a comment in the players template along with the dynasty it happened in. We’d need a consistent format for it, but it would help avoid being selective about it.

Kevan: he/him

10-05-2023 08:56:31 UTC

Since timeouts require a blog post, searching the blog for the word “idle” should find them. Pokes and Lendunistus are the only two that show up as being timed out last dynasty, under that, where Brendan and Raven voluntarily idled. I can’t tell what happened to Chiiika, though.

It may actually be too niche a definition, though, if this hasn’t yet been applied and it wouldn’t apply to any of the current four-days-idle players. (Benbot has consistently timed out of every dynasty they’ve ever joined, they just didn’t join the previous dynasty.)

Kevan: he/him

10-05-2023 08:59:45 UTC

Oh, I was reading the wrong gamestate page: Trapdoorspyder was the other player to idle out last dynasty, not Chiiika. And they did this voluntarily.

SingularByte: he/him

11-05-2023 05:01:44 UTC

I am starting to wonder if the rule saying that core rules need a full quorum might be a little too harsh given that this one has all green ticks except for a single def, and yet it’s likely going to fail due to too many players being in the process of idling out the slow way. The UnRARe proposal has it even worse since that one is basically unanimous.

Kevan: he/him

11-05-2023 07:45:01 UTC

I think the slow idling is the problem there. (UnRARe is at 7-0 and would be enactable if the three players who are 5/6 days inactive - Benbot, Misty, Habanero - had voluntarily gone idle instead of staying on the roster and inflating quorum for a week.) That and the fact that new players are naturally a little more cautious about voting early on core amendments.

It would seem a mistake to bake into the core enactment rule the assumption that that 1/5 of players will always fail to vote on all proposals, and another 1/3 will always shy away from voting on core, meaning that quorum is impossible on a core amendment and a less conclusive agreement is always sufficient. In a few days we’ll have timed out the inactive players; in another dynasty we might have (as we have had before) new players who are bolder in their support of core proposals.

[Josh] Reminder that this proposal is just patching something that you asked me to patch, and a few weeks later admonished me for not having patched yet.

SingularByte: he/him

11-05-2023 08:09:35 UTC

Sure we can’t always assuming they will fail to vote, but we also can’t assume that we’ll be able to reach quorum for important things either.

I’m thinking we could just weaken the rule about needing a full quorum. For example, we could say that if a core rule has unanimous votes in favour, then it can count as a success irrespective of whether it’s officially hit quorum (but possibly with some kind of lower limit, like you still need 1/3 of players to vote or some minimum number).

Or we could say that if a quorum of admins has voted in favour, then the rule could fall back to the normal timeout rules rather than just auto-failing on timeout since we’d be able to say that enough experienced players will have had a look at it.

I’d propose one of these myself, but it might be best for me to wait until a few have idled out first.

Josh: Observer he/they

11-05-2023 08:20:46 UTC

@Kevan If my vote on this looks decisive then I’ll consider switching it, but I don’t feel compelled to vote in favour just because it’s a problem that I identified; my interest is still primarily that this be repealed, and it being slightly broken works in my favour to that end

Kevan: he/him

11-05-2023 08:35:22 UTC

[SingularByte] I’d rather these situations tried to involve the players who were present but not voting, instead of looking for a way to move forward without them. If some of those silences mean “I don’t understand why we need this”, and they would vote AGAINST if pressed, they may have a point.