Proposal: Managed Decline [Core]
Times out and fails 6-0 due to being a core rule change which didn’t hit quorum. Previous enactment by Redtara has been overridden. -SingularByte
Adminned at 11 May 2023 12:19:08 UTC
In the rule “Idle City Architects”, replace:-
An Admin may render a City Architect Idle if that City Architect has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that City Architect has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post, and the 168 Hour idle timeout is considered to be reduced to 96 hours for that City Architect during the current and subsequent dynasty.
with:-
An Admin may render a City Architect Idle if that City Architect has asked to become Idle in an entry or comment from the past 96 hours (4 days). A City Architect is considered timed out if they have not posted an entry or comment in the past 168 hours (7 days), or in the past 96 hours (4 days) if they were idled for being timed out during the previous dynasty; an Admin may render a timed out City Architect Idle by announcing this in a blog post.
Removing the “subsequent” idling ambiguity raised when this idle change was implemented back in March, and flipping the phrasing around from “remember to time them out early next time” to the possibly sturdier “time them out early if they timed out last time” in the process.
Bucky:
While the old version reduces the timeout period if one was idled due to inactivity last dynasty, the new version reduces the timeout period if the inactivity period existed at all regardless of whether anyone noticed at the time.
This new version presents an undesirable situation where, between 96 and 168 hours of inactivity, one cannot tell for sure whether a City Architect is timed out without checking all their activity during the previous dynasty and, if they had a similar 96 hour period during that dynasty, even earlier.
The changes also badly affect players who unidled after a long absence, since players who were idle for an entire dynasty would almost always be subject to the reduced timeout after unidling.